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[Standalone] SetActiveScene removes lightmaps of all other loaded scenes
Steps to reproduce: 1. Open attached project 2. Rebuild lightmaps for both scenes 3. Build and run project 4. In build press "A", t... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project 2. Build to iOS with Il2CPP 3. Building via XCode fails with "Expected member name or ; after declaration s... Read more
Layers drop-down button behaves differently from the Accounts or Layout ...
How to reproduce: 1. Open any (new) project 2. Click on the Layers button in the top right corner - Note the drop-down menu appear... Read more
[AnimationWindow][Dopesheet] Rotation angles are forced into 0-360 range
Steps to reproduce: 1. Open attached project "788033.zip" 2. Open scene "repro" 3. In hierarchy, select Cube, open animation window... Read more
[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: PartTest 3. Press play 4. Try to disable some game obje... Read more
ScriptableObject reference is gone if the class and script names does no...
Reproduction steps: 1. Open the attached project 2. Open scene "ScriptableObjectFail" 3. Select "Test" GameObject in the hierarchy 4... Read more
[Metal][OSX] Shader that works on iOS Metal and GLCORE crashes OSX Metal...
To Reproduce: 1. Build and run the attached project on OSX with Metal. 2. Observe that when the scene is loaded the app freezes, wi... Read more
[Cursor] Constantly updated custom cursor disappears after ~3300 frames
Steps to reproduce bug: 1. Open attached project and open the 'demo' scene 2. Click 'Play' and observe the 'Cursor texture update co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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