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[UAAL][GoogleVR][Android] Unity build fails complaining about ligbvr-aud...
How to reproduce: 1. Open attached "StrippedProject" 2. Build Android application Expected result - Build is successful Actual res... Read more
EditorWindow.OnDestroy is called twice when closing a custom Editor window
How to reproduce: 1. Open user-submitted project (QuickSourceCheck) 2. In the toolbar select Window > My Window 3. Close the custom ... Read more
[UWP] InputField's text isn't selected when focusing InputField
Steps to reproduce: 1. Download attached project 2. Switch to UWP platform 3. Run in Editor then tap on InputField and notice that a... Read more
[iOS] Player crashes when project build includes Video Player and an emp...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device ---Crash occurs--- R... Read more
[VCS] "Invalid AssetDatabase path" warnings for IsOpenForEdit with built...
How to reproduce: 1. Create a new project 2. Change its version control mode to use Perforce (No input is needed, simply changing th... Read more
[TextureImporter] Texture Importer applies settings before they are Appl...
How to reproduce: 1. Open the attached project 2. Select "level4" texture and make sure it has "Read/Write Enabled" setting disabled... Read more
[Camera] No action is performed on clicking the Open button for Render t...
Nothing happens on clicking the open button for RenderTexture Steps to Repro: 1. Create a new Project 2. Project window > right-cli... Read more
[WebGL] Both WebGL templates in Editor do not refresh and display a blan...
Both WebGL templates in Editor, default and minimal do not refresh and display a blank icon after completing the build process. Temp... Read more
[Animation] NullReferenceException occurs on deleting Animation Override...
NullReferenceException occurs on deleting Animation Override Controller Steps to Repro: 1. Create a new Project 2. Create a new Ani... Read more
[Timeline] Exceptions are thrown on resetting Signal Receiver component
[Timeline] Exceptions are thrown on resetting Signal Receiver component. Exceptions are thrown continuously on resetting Signal Rec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project