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Values in inspector are not updating, while in inspector value is grabbe...
To reproduce: 1. Create a new project. 2. Select "Directional Light" which is created by default. 3. Try to change any of its Transf... Read more
[Compute] ComputeShader.SetFloats only works for first data in float array
Only the first data (i.e. floatarray[0]) of float array is correct in compute shader, which values are set using ComputeShader.SetFl... Read more
Typing Asian characters inside an InputField then changing its text thro...
Steps: 1) Create an InputField (GameObject - UI - InputField) 2) Go in Play mode then type something inside in either Korean, Japan... Read more
UI - Moving an object with a child does not work in certain circumstances
Moving an object in the scene resets it to a local position of (0,0,0) under certain circumstances 1. Open Main Scene 2. Select Chi... Read more
[Vulkan] In-Game graphical glitch when CameraClearFlags set to "Don't cl...
How to reproduce: 1. Open any project 2. Set Main Camera > Clear Flags to "Don't clear" 3. Create a 3D object 4. Add Vulkan to Graph... Read more
UnityProfilerPerThread::SampleGCAllocation crashes while importing .obj ...
To reproduce: 1. Open users attached project "AsImpL.zip" 2. Download users attached model "IronMan.zip" 3. Open Assets > AsImpL > ... Read more
Collab: revisions?include=changes call is uncompressed and can get reall...
The call to revisions?include=changes (to show the history window) can get ridiculously large when there are a large number of files... Read more
OpenEXR alpha incorrect when Build platform is set to Android
Steps to reproduce: 1. Load attached project "OpenEXR-repro" 2. Load scene "main" 3. Set Build platform to Android Actual result: t... Read more
[Regression] Attaching the GameObject to ScrollRect.content at runtime r...
How to reproduce: 1. Open the attached "ScrollRectBug" project and "ScrollRectTest" scene 2. Enter playmode, expand the disabled "C... Read more
[.NET 4.6] "No valid name for platform: 11" error is thrown when Faceboo...
To reproduce: 1. Open project attached by QA 2. Open "Main" scene 3. Make sure that Scripting Runtime Version is set to experimental... Read more
All about bugs
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Latest issues
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