Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0a6
2018.1.4f1
Issue ID
1049530
Regression
Yes
Physics.ComputePenetration not working as expected when used with a capsule collider and a convex mesh collider
How to reproduce:
1. Open attached project "ComputePenetration Bug.zip" and scene "scene"
2. Enter Play mode
3. With WASD keys move and collide with red objects from all sides
4. In Game View, observe player colliding with red objects
Expected result: the player collides normally (just like with green objects)
Actual result: the Physics.ComputePenetration returns wrong directions (usually parallel to object's local Z-axis)
Reproducible with: 2018.1.0a6, 2018.1.5f1, 2018.2.0b9, 2018.3.0a2
Not reproducible with: 2017.1.4p1, 2018.1.0a5
Notes:
-Red objects are Unity objects ("cube 1", "wedge 1")
-Green objects are exported from blender ("cube 2", "wedge 2")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment