Search Issue Tracker

Fixed in Unity 2018.3

Votes

10

Found in

2018.1.0f2

Issue ID

1047005

Regression

Yes

Cursor.lockState is ignored after Alt+Tab

Input

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

Reproduction steps:
1. Open the attached project "CursorSample_Project";
2. Build the project for MacOS or Windows;
3. Open the built project;
4. Alt+Tab (Command + Alt) to another window and then Alt+Tab back to the build.

Expected results: the cursor is still locked in the point it was locked before losing focus on the built project window.
Actual results: the cursor acts just as Cursor.lockState would be set to None.

Reproduced on: 2018.1.0a1, 2018.1.5f1, 2018.2.0b9, 2018.3.0a2.
Not reproduced on: 2017.3.2f1, 2017.4.5f1.

Reproduced both on MacOS and Windows

Workaround: check the "Run in background" option in the Player settings.

Fixed in 2018.3

Comments (1)

  1. A9819f6620a8a9b252b00605106d68c3?d=mm

    martin-sustek

    Jul 23, 2018 17:50

    Even with the “Run in background” enabled, the behavior is different than before - after switching back, the cursor is on different monitor (multi-monitor setup) and you need to click back into the window.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.