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Unity keeps telling that it cannot import my .htaccess file stored unde...
How to reproduce this bug:1. Create a Unity Project2.Create a .htaccess file under Assets3.Unity doesn't like that file and prints A... Read more
WP 8.1 builds do not display all international symbols
Certain symbols are not displayed on windows phone 8.1 but they are displayed on wp8 Read more
Graphical corruption when animating Scroll View
Steps to reproduce : - import the project attached- open the "test" scene- select the Box game object in the Hierarchy- open the Ani... Read more
WebGL throws compilation errors for JS scripts without #pragma strict
- Import attached project that has just one UnityScript without #pragma script- In WebGL it fails to compile- Switch platform to Sta... Read more
Unity 5 can't read empty txt file
- Open attached project in Unity 5- Reimport the Placeholder assetError " File couldn't be read" will be displayed in the Console In... Read more
If "Best Fit" is used symbols are entered till the middle of input field.
To reproduce:1. Open attached project2. Open "test" scene3. Play the scene4. Check if "Best Fit" is set in Text(script) component on... Read more
-e U_4_5_F6_release: critical: black screen when opengl es3
When deploying to iOS and having set Graphics level to OpenGL ES3 (or Auto and running on opengl es 3 device liuke ipad mini retina)... Read more
Errors when going out of Playmode after adding Rigidbody to object with ...
- Open scene "Car Sandbox" in the attached project- Select all 4 wheels of the Vehicle- Go to Play Mode- Add Rigidbody component to ... Read more
WheelCollider gizmo does not work well with vehicle offset center of mass
Steps to reproduce : - import the package attached in the edit- open the "Car" scene- select Car and notice the gizmo on the wheel *... Read more
Changed bug: InteractiveCloth.html is a dead page
Steps to reproduce : - open the Scripting API- search for "Cloth" and notice the text "Base class used to simulate cloth physics - s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS