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[WebGL] rendering is broken (only a part of the screen is fine, the rest...
[WebGL] rendering is broken (only a part of the screen is fine, the rest is visual garbage).In Unity 5.5.1p4 the issue has evolved: ... Read more
Uncaught exception in async net callback
"Uncaught exception in async net callback: Object reference not set to an instance of an object"failed in attached project (imported... Read more
[Regression] 'maximum ps4_0 sampler register index exceeded' error is th...
Steps to repro: 1. Open attached project;2. Go to Assets -> _Example Scene(import recommended);3. Open scene 'ExampleScene(Gamma)... Read more
[LightProbes] Switching light probes does not update them at runtime.
Switching Lightprobes does not updated them in runtime. When loading Lightmaps and Lightprobe data via script for some reason the pr... Read more
Shader compiler crashes when compiling specific shader for OpenGLCore
Shader compiler crashes when compiling specific shader for OpenGLCore To reproduce:1. Open attached project2. Select the MF-weapon-c... Read more
Moving Game View window to secondary display throws NullReferenceExcepti...
Steps to reproduce:1. Setup a two monitor setup2. Open any Unity project3. Open Game View window4. Drag Game View window to another ... Read more
[PrefabPreviewWindow] Lighting angle changes when preview picture is cli...
Reproduction steps(GIF attached): 1. Open the attached project.2. Go to "Assets > Handpainted Forest Environment Free Sample >... Read more
Compiling errors don't show the expected message in the console
1. What happenedI have a script with compiling issues, I'm trying to enter play mode and it blocks me, but the editor doesn't write ... Read more
Extension method fails to implicitly convert to correct type
Extension method fails to implicitly convert to correct type To reproduce:1. Open attached project. Notice the compile error: "Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject