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Destroying Rigidbody2D of a colliding object crashes Unity in Rigidbody2...
Destroying Rigidbody2D of an object while it is colliding crashes Unity. Steps to reproduce:1) Open the attached project.2) Open 'Te... Read more
Calling Resources.UnloadUnusedAssets() unloads used audio asset bundles
Reproduction steps:1. Open my attached project2. Open the "test01" scene3. Enter Play mode4. Click on the test button Expected Resul... Read more
Particles interferes with Light and causes flickering on sprites
Reproduction steps:1. Open project attached (Flicker.zip)2. Open Scene "1".3. Press play. Expected result: Particles will have no ef... Read more
[Android] Application detects gamepad only after its input was made
Reproduction steps:1) Take any Android device and connect any gamepad to it2) Download and open user's attached project3) Build and ... Read more
DropDown list does not open after hiding it
Reproduction steps:1. Open project attached (Test.zip)2. Open scene "Test".3. Press play.4. Press on DropDown before it disappears (... Read more
Splash screen is anchored at top-left instead of center if standalone is...
Steps to reproduce: 1. Create new project2. Build and run standalone in fullscreen non-native resolution3. Notice that splash screen... Read more
Clicking on profiler while standalone player is being profiled might cau...
Steps to reproduce: 1. Create new project2. Build and run standalone as development build (run it as windowed for an easier repro)3.... Read more
Game Objects with Rigidbody and Use Gravity enabled sometimes stuck in t...
How to reproduce: 1. Open attached project and "MainScene"2. Enter play mode3. Move around with arrows4. Hit Space multiple times to... Read more
[UWP] Hiding UI panel crashes player - Assertion failed: vector subscrip...
Steps to reproduce:1. Open attached project "866141.zip"2. Build "TestScene" for Windows Store Universal 10 SDK3. Open built VS solu... Read more
[iOS] [Material] Memory leak
Reproduction steps: 1. Add the attached package to any project.2. Build and run the only scene to iOS.3. Monitor memory usage for a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled