Search Issue Tracker

0
votes
Fixed

[AW] Right side slider in the dopesheet stops halfway when dragging.

Animation

-

Apr 25, 2016

-

Version/s:

[AW] vertical scrollbar on the right side of the AW is broken When scrolling vertically in the AW Dopesheet, the scrollbar on the l... Read more

2
votes
Fixed

[UNET] passing unsupported arguments crashes the host

Networking

-

Apr 25, 2016

-

Version/s: 5.3.4f1

Reproduction steps: 1. Open "Unet Test Project" 2. Open "Main" scene 3. Build project 4. In editor - play scene and click "host" 5. ... Read more

0
votes
Fixed

Crash when Depth renderTexture collides with GrabPass shader

DirectX

-

Apr 25, 2016

-

Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project "791635 Repro" 2. Open the "test" scene 3. Apply "Unlit/invertBehind" shader to a G... Read more

1
votes
Fixed

Shadowmap matrices are not set before LightEvent.AfterShadowMap is trigg...

Shadows/Lights

-

Apr 25, 2016

-

Version/s: 5.4.0b15

Repro steps: 1) Open the project and [Moonshine].scene 2) Notice the volumetric lighting in the scene 3) Play and try moving around ... Read more

0
votes
By Design

[PCMReaderCallback] Streamed audio clip is cut short

Audio

-

Apr 25, 2016

-

Version/s: 5.3.4f1

How to reproduce: 1. Open the attached project 2. Change the audio file path in Scripts/TestComponent.cs 3. Play the app in the edit... Read more

0
votes
Fixed

Progress bar does not show while hashing assets

Asset Import

-

Apr 25, 2016

-

Version/s: 5.3.4f1

How to reproduce: 1. Open the attached project 2. Select Unity Support -> "Create 100 x 100Mb Text Files" from the top menus 3. Sele... Read more

1
votes
Fixed

Unity Ads doesn't work with iOS

Ads

-

Apr 25, 2016

-

Version/s: 5.4.0b15

Read more

0
votes
Postponed

[Terrain][Lightmap] Building lightmap for big terrain freezes editor

Progressive Lightmapper

-

Apr 25, 2016

-

Version/s: 5.3.4p1

Steps to reproduce: 1. open users attached project 2. build lightmaps - starts using too much memory causing computer to be unusuab... Read more

1
votes
Fixed

[HLSLcc] GLES3 compiler produces incorrect code when comparing a boolean...

Shaders

-

Apr 25, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached "Case 791476 repro" project 2. Select "test.shader" shader and click "Compile and show code" 3.... Read more

0
votes
By Design

WebGL build System.StringComparison.OrdinalIgnoreCase is case sensitive

WebGL

-

Apr 25, 2016

-

Version/s: 5.3.3p1

Steps to reproduce: 1. Open "case_791466- repro" project 2. Open "Test" scene 3. "Build and run" WebGl build 4. Open javaScript cons... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.