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1
votes
Won't Fix

A specific materials shader names are lost when loading from asset bundle

Asset Bundles

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Feb 28, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open project2. Open 'test' scene3. Press play Expected: names after 'shader=' will be written in first and last mess... Read more

0
votes
Duplicate

Editor crashes at UnityEngine::Animation::SetBoundCurveFloatValue when c...

Animation

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Feb 28, 2017

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Version/s: 5.5.2f1

Steps to reproduce:1. Download 885820_repro.zip and open "new" scene2. Open Animation window3. Select "Player" game object4. Tick Gr... Read more

0
votes
Won't Fix

[Backwards Compatibility] Crash in VerifyAssetsForBuildTarget when openi...

Asset - Database

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Feb 28, 2017

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Version/s: 5.3.5p8

Steps to reproduce:1. Download Unity 5.3.5p8 Cache Server2. Start the server by opening "RunOSX.command" file3. Open the project att... Read more

0
votes
Won't Fix

Scroll View content is visible outside of Mask when there is another mas...

UI

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Feb 28, 2017

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Version/s: 5.5.1f1

How to reproduce:1. Open the attached "Test12" project and enter playmode2. Scroll the text vertically Expected result: Text stays i... Read more

0
votes
Fixed

CRASH: DX9 Simulation in Editor causes Editor to crash when entering pla...

Windows Store Apps

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Feb 27, 2017

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Version/s: 5.6.0b11

Steps to reproduce:1. Open Unity with -force-d3d9 argument2. Create a new Unity project3. Open build settings and switch to WSA UWP ... Read more

0
votes
Fixed

[UWP] Setting Animator.runtimeAnimatorController in UWP builds fails Cur...

Windows Store Apps

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Feb 27, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open the attached project2. Build for UWP with these settings:SDK: Universal 10Target Device: anyUWP Build Type: XAM... Read more

0
votes
Fixed

[Android] Sometimes Buttons in Scroll View does not detecting input

Android

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Feb 27, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1) Download attached project 'ButtonInScrollView.zip' and open in Unity2) Build and run 'ReproScene' on a device... Read more

0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

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Feb 27, 2017

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Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce:1) Open the... Read more

0
votes
Fixed

Freeze in the Editor when Particle System and Sub Emitter are sending Co...

Shuriken

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Feb 27, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open attached project;2. Open "Behavior" scene;3. Click on "Particle System" in hierarchy;4. Click on "sub emitter" ... Read more

0
votes
Fixed

[Regression] Error in Standalone Development Build: "The file '/PATH/uni...

Deployment Management

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Feb 27, 2017

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Version/s: 2017.1.0a2

[Regression] Error in Standalone Development Build: "The file '/PATH/unity default resources' is corrupted!"Issue does not reproduce... Read more

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