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[AW] Right side slider in the dopesheet stops halfway when dragging.
[AW] vertical scrollbar on the right side of the AW is broken When scrolling vertically in the AW Dopesheet, the scrollbar on the l... Read more
[UNET] passing unsupported arguments crashes the host
Reproduction steps: 1. Open "Unet Test Project" 2. Open "Main" scene 3. Build project 4. In editor - play scene and click "host" 5. ... Read more
Crash when Depth renderTexture collides with GrabPass shader
Reproduction steps: 1. Open the attached project "791635 Repro" 2. Open the "test" scene 3. Apply "Unlit/invertBehind" shader to a G... Read more
Shadowmap matrices are not set before LightEvent.AfterShadowMap is trigg...
Repro steps: 1) Open the project and [Moonshine].scene 2) Notice the volumetric lighting in the scene 3) Play and try moving around ... Read more
[PCMReaderCallback] Streamed audio clip is cut short
How to reproduce: 1. Open the attached project 2. Change the audio file path in Scripts/TestComponent.cs 3. Play the app in the edit... Read more
Progress bar does not show while hashing assets
How to reproduce: 1. Open the attached project 2. Select Unity Support -> "Create 100 x 100Mb Text Files" from the top menus 3. Sele... Read more
[Terrain][Lightmap] Building lightmap for big terrain freezes editor
Steps to reproduce: 1. open users attached project 2. build lightmaps - starts using too much memory causing computer to be unusuab... Read more
[HLSLcc] GLES3 compiler produces incorrect code when comparing a boolean...
Steps to reproduce: 1. Open attached "Case 791476 repro" project 2. Select "test.shader" shader and click "Compile and show code" 3.... Read more
WebGL build System.StringComparison.OrdinalIgnoreCase is case sensitive
Steps to reproduce: 1. Open "case_791466- repro" project 2. Open "Test" scene 3. "Build and run" WebGl build 4. Open javaScript cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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