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0
votes
Not Reproducible

[MSE] Manually baking lightmaps on multiple scenes causes duplicate ligh...

Progressive Lightmapper

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Aug 19, 2016

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Version/s: 5.4.0f3

Repro steps:1. Open "LightmapBugReport" project2. Load "demo1" and "demo2" scenes3. Open Lighting Window4. Under the Lightmaps tab m... Read more

0
votes
Won't Fix

[Graphics] Graphics.DrawMeshNow always takes the camera position when re...

Graphics - General

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Aug 19, 2016

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Version/s: 5.4.0p1

To reproduce:1. Open DemoScene2. Press Play3. Notice that GL.LoadProjectionMatrix( proj ); is not taken into account when rendering ... Read more

0
votes
Fixed

[Google VR] Right eye flashng randomly

VR

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Aug 17, 2016

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Version/s: 5.4.0f3

1) Deploy the attached project to a GVR device2) Wait anywhere from 2 to 5 minutes and the right eye will flashNote: Tap the screen ... Read more

0
votes
Duplicate

Mecanim: OnStateExit method never gets called when next state becomes ac...

Animation

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Aug 19, 2016

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Version/s: 5.3.6f1

Steps to reproduce(or just watch attached gif):1. Open users attached project.2. Open "Scene" scene located in "Assets>Scenes" fo... Read more

2
votes
Fixed

[Blendshape] Internal blendshape index isn't updated after AddBlendShape...

Graphics - General

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Aug 19, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project "824384.zip"2. Open scene "repro"3. Run it4. In console, notice that blendshape count i... Read more

1
votes
Fixed

Focus on lightprobe group in Editor is incorrect

Shadows/Lights

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Aug 21, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. open user's attached project2. select object "Light Probe Group" from the Hierarchy3. select different probes ... Read more

1
votes
Fixed

Lens Flare is being distorted at 5.4.x

VR

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Aug 22, 2016

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Version/s: 5.4.0p1

http://forum.unity3d.com/threads/5-4-released.418776/page-3#post-2755096 Read more

0
votes
Fixed

Reverting changes on applied prefab crashes Unity

Scene Management

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Aug 22, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Create new project2. Create empty GameObject in hierarchy3. Add "Rect Transform" component to it4. Create empt... Read more

1
votes
Fixed

Objects with instanced shaders handle shadow casting incorrectly once ne...

Shaders

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Aug 21, 2016

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Version/s: 5.4.0p1

Repro steps:1. Open "InstancedShadowCasting" project2. Load "Scene" scene3. Observe that objects with instanced shaders once negativ... Read more

1
votes
Not Reproducible

cursor.lockstate confined doesn't update boundaries after refocusing app...

Windows

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Aug 21, 2016

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Version/s: 5.4.0f3

Stesp to reproduce:1. Open attached project2. Add "1" scene to build settings3. Build for Windows4. Open cmd5. Drag and drop player ... Read more

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