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Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Rep... Read more
Crash in Animator::FireBehaviours when a runtimeAnimatorController is re...
Reproduction Steps:1. Import attached project.2. Open "Brad" scene. (Assets/Scenes/Dev/Brad)3. Include "Town" scene. (Assets/Scenes/... Read more
[Linux Editor] Pressing Alt and Shift buttons doesn't expose additional ...
Pressing Alt or Shift won't expose additional Anchor Preset options. Steps to reproduce:1) Create a new project.2) In the Hiererchy,... Read more
Starting EditorVR results in a crash when a Terrain with trees is in a s...
Steps to reproduce:1. Download and open the attached project2. Open Editor VR Result: crash Reproduced on 5.4.3xEditorVR-p3 Notes:-R... Read more
The Scale in Lightmap is the same even when Atlas Size is changed from 1...
To reproduce:1. Open attached project;2. Run scene test and select Cube;3. In lightning >> Baked GI >> Make atlas size 1... Read more
Unity crashes at Texture::SetFilterMode when AddCommandBuffer() buffer's...
Steps to reproduce:1. Download SourceEngineDepthFadeGlow.zip and open "main" scene2. Press play button to enter game mode3. Editor c... Read more
[Regression] Significantly slower loading of asset bundles into the scene
Steps to reproduce:1. Download provided project2. Build on device3. Beat the tutorial and Level 14. Turn off the game5. Turn the gam... Read more
RestoreSceneBackups doesn't seem to respect RequireComponent thus breaki...
To reproduce:1. Open attached project;2. Open Asset folder of the attached project and remove "Level2" scene Folder (case_887641-Dod... Read more
[MSE] Scene with no baked lightmaps is treated as Directional
BY DESIGN:The current behavior is expected, as the user is trying to merge two scenes with incompatible settings. The warning is the... Read more
Unity crashes at VideoClipPlayback::Stop when exiting play mode
Steps to reproduce:1. Download 5.6Demos.zip and open "VideoDemo1" scene2. Press play button to enter play mode3. Press play button t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS