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ScriptableObject loses its input field value after Plugin is re-enabled
To reproduce: 1.Download and open attached project. 2.Go to Assets->Test Here->TestScriptableObject. 3.Write any text in field "Tes... Read more
Error message doesn't show the cause after clearing the console and invo...
Reproduction steps: 1. Open the attached project. 2. Try to build it for iOS or WebGL. 3. Clear the console. 4. Try to build it aga... Read more
__pthread_kill crash when opening project with corrupted window layout file
To reproduce: 1. Open attached project Actual: Editor crashes Expected: Editor shouldn't crash Reproducible: 5.6.0a6, 5.5.0p4, 5.4... Read more
Unchecking screen space shadow in Graphics setting cause wrong shadow re...
To reproduce: 1. Create new project 2. Add plane and cube to the scene (Cube should cast shadow on a plane) 3. Open Graphics setti... Read more
SketchUp object which is in the invisible layer, imported to Unity becom...
Reproduction steps: 1. Open the attached file 'case867782'; 2. Open the scene 'testScene'; 3. Observe the scene window; 4. Open 'tes... Read more
[IL2CPP] Crash while scene is loading with "RuntimeInvoker...Il2CppObjec...
Reproduction steps: 1. Open the attached project. 2. Built and run it for iOS. 3. Click "Play". - Application crashes: * thread #... Read more
[Crash] Editor crashes when the Rig settings of FBX file are changed
Reproduction steps: 1. Open the attached project "FBXBugReport.zip"; 2. Go to the Assets/Models/JALC2_Ellie (this is an FBX file); 3... Read more
SetTargetBuffers plus RenderTextures don't work with deferred shading
When using SetTargetBuffers on a camera to render to a RenderTexture, rendering only works if the camera is not using the DeferredSh... Read more
Calling AssetDatabase.ImportPackage() crashes the Editor when implemente...
Steps to reproduce: 1. Open the attached project (ImportPackage Test.zip) 2. Open Assets/Editor/ImportPackageTest.cs and comment lin... Read more
Custom manifest android:configChanges overwritten in built apk
How to reproduce: 1. Open user provided project 2. Inspect that provided AndroidManifest.xml defines 'layoutDirection' at the end of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated