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0
votes
Not Reproducible

ScriptableObject loses its input field value after Plugin is re-enabled

Scripting

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Jan 06, 2017

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Version/s: 5.4.0f3

To reproduce: 1.Download and open attached project. 2.Go to Assets->Test Here->TestScriptableObject. 3.Write any text in field "Tes... Read more

0
votes
Fixed

Error message doesn't show the cause after clearing the console and invo...

Deployment Management

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Jan 06, 2017

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Version/s: 5.6.0b3

Reproduction steps: 1. Open the attached project. 2. Try to build it for iOS or WebGL. 3. Clear the console. 4. Try to build it aga... Read more

0
votes
Won't Fix

__pthread_kill crash when opening project with corrupted window layout file

Serialization

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Jan 06, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project Actual: Editor crashes Expected: Editor shouldn't crash Reproducible: 5.6.0a6, 5.5.0p4, 5.4... Read more

0
votes
Fixed

Unchecking screen space shadow in Graphics setting cause wrong shadow re...

Shadows/Lights

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Jan 06, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Create new project 2. Add plane and cube to the scene (Cube should cast shadow on a plane) 3. Open Graphics setti... Read more

0
votes
Fixed

SketchUp object which is in the invisible layer, imported to Unity becom...

Graphics - General

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Jan 06, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached file 'case867782'; 2. Open the scene 'testScene'; 3. Observe the scene window; 4. Open 'tes... Read more

0
votes
Fixed

[IL2CPP] Crash while scene is loading with "RuntimeInvoker...Il2CppObjec...

IL2CPP

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Jan 06, 2017

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Version/s: 5.5.0p3

Reproduction steps: 1. Open the attached project. 2. Built and run it for iOS. 3. Click "Play". - Application crashes: * thread #... Read more

0
votes
Fixed

[Crash] Editor crashes when the Rig settings of FBX file are changed

Animation

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Jan 05, 2017

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Version/s: 5.6.0b3

Reproduction steps: 1. Open the attached project "FBXBugReport.zip"; 2. Go to the Assets/Models/JALC2_Ellie (this is an FBX file); 3... Read more

15
votes
By Design

SetTargetBuffers plus RenderTextures don't work with deferred shading

Graphics - General

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Jan 05, 2017

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Version/s: 5.5.0f3

When using SetTargetBuffers on a camera to render to a RenderTexture, rendering only works if the camera is not using the DeferredSh... Read more

1
votes
Won't Fix

Calling AssetDatabase.ImportPackage() crashes the Editor when implemente...

Asset and Scene Management

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Jan 05, 2017

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Version/s: 5.5.0p3

Steps to reproduce: 1. Open the attached project (ImportPackage Test.zip) 2. Open Assets/Editor/ImportPackageTest.cs and comment lin... Read more

0
votes
Fixed

Custom manifest android:configChanges overwritten in built apk

Mobile

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Jan 05, 2017

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Version/s: 5.5.0f3

How to reproduce: 1. Open user provided project 2. Inspect that provided AndroidManifest.xml defines 'layoutDirection' at the end of... Read more

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