Search Issue Tracker
Fixed in 2018.1.X
Votes
1
Found in
5.4.0b16
Issue ID
792350
Regression
No
Mac Native resolution is not set correctly. Resolution Values are lower than they should be.
Reproduction steps:
1. Open project "Test Native Screen"
2. Go to "PlayerSettings"
3. Choose "Resolution and Presentation"
4. Set "Default Is Full Screen" to true
5. Set "Default Is Native Resolution" to true
6. Set the "Display Resolution Dialog" to "Hidden By Default"
7. Set the "Mac Fullscreen Mode" to "Fullscreen Window"
8. Build "Test" scene in "Development Build"
Note: Error window should pop up.
Notice differences between what Screen.Resolution return and Screen.width x Screen.height.
Expected: Both show the same values (i.e. "1920 x 1080 @ 60Hz" and "1920 x 1080")
Actual: The values differ. Screen.Resolution return Native resolution, however, actual screen width and height values are smaller.
Versions Reproduced: Unity 5.0.4f1, 5.2.4f1, 5.3.0f4, 5.3.4f1, 5.3.4p5, 5.4.0b12, 5.4.0b14, 5.4.0b15, 5.4.0b16
Note: On Windows everything works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment