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0
votes
Fixed

Crash on an out of memory error when running Play Mode on Metal MacOS

Metal

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Sep 14, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project from "Aurelia.zip" 2. Enter Play Mode Reproducible with: 2019.4.31f1, 2020.3.... Read more

0
votes
Active

[Android] Application.targetFrameRate changes after locking/unlocking th...

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Sep 04, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.18f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "FPSbug.zip" 2. Build and run to Android device 3. Observe the FPS counter in the t... Read more

1
votes
Fixed

[Android][IL2CPP] Boxed integer is not equal to itself when project is b...

IL2CPP

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Sep 19, 2021

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Version/s: 2021.1, 2021.2.0b12, 2022.1

Reproduction steps: 1. Open the attached user's project "Il2cppproj.zip" 2. Go to Project settings > Player > Other settings and sel... Read more

0
votes
Won't Fix

[URP] [2D] Game view zooms in and out when moving cursor in the Inspector

Package: Scriptable Render Pipeline Universal

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Sep 12, 2021

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Version/s: 2021.1, 2021.1.20f1

Reproduction steps: 1. Open the user's attached project 2. Open the 'Scenes/NightGarden' Scene 3. Enter Play Mode 4. Select the 'Tor... Read more

0
votes
Fixed

Crash on MediaEncoder_CUSTOM_Internal_AddFrame_Injected when pushing a f...

Video

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Sep 24, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a10

How to reproduce: 1. Open the attached project from "MediaEncoderCrash.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode and press... Read more

1
votes
Won't Fix

[Vulkan] Considerable increase in memory over other Graphics APIs when u...

Vulkan

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Sep 21, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached user's project 'VulkanMeshTest.zip' 2. Build and Run the application on the Windows platform ... Read more

6
votes
Fixed

Lighting Override Mask not working when using multiple instances of Grad...

Package: Scriptable Render Pipeline HD

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Aug 28, 2021

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Version/s: 2021.2.0b1, 2021.2.0b9, 2022.1

Reproduction steps: 1. Create a new HDRP project 2. Create a new scene, disable Directional Light and create a Plane 3. Create 2 Emp... Read more

2
votes
Fixed

Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex ...

2D

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Sep 02, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b9, 2022.1

Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex... Read more

0
votes
Fixed

Prefab Mode does not have Discard Changes like Scenes do

Scene Management

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Oct 01, 2021

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Version/s:

Right clicking on a Scene header in the Hierarchy allows the user to discard any unsaved changes to the scene. For consistency we sh... Read more

0
votes
Fixed

Build screen is not cleared when changing the aspect ratio on OpenGLCore...

OpenGL

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Sep 23, 2021

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Version/s: 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Build and Run the project (File -> Build and Run) 3. In the running Build, ... Read more

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