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Crash on an out of memory error when running Play Mode on Metal MacOS
How to reproduce: 1. Open the user's attached project from "Aurelia.zip" 2. Enter Play Mode Reproducible with: 2019.4.31f1, 2020.3.... Read more
[Android] Application.targetFrameRate changes after locking/unlocking th...
Reproduction steps: 1. Open the attached project "FPSbug.zip" 2. Build and run to Android device 3. Observe the FPS counter in the t... Read more
[Android][IL2CPP] Boxed integer is not equal to itself when project is b...
Reproduction steps: 1. Open the attached user's project "Il2cppproj.zip" 2. Go to Project settings > Player > Other settings and sel... Read more
[URP] [2D] Game view zooms in and out when moving cursor in the Inspector
Reproduction steps: 1. Open the user's attached project 2. Open the 'Scenes/NightGarden' Scene 3. Enter Play Mode 4. Select the 'Tor... Read more
Crash on MediaEncoder_CUSTOM_Internal_AddFrame_Injected when pushing a f...
How to reproduce: 1. Open the attached project from "MediaEncoderCrash.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode and press... Read more
[Vulkan] Considerable increase in memory over other Graphics APIs when u...
How to reproduce: 1. Open the attached user's project 'VulkanMeshTest.zip' 2. Build and Run the application on the Windows platform ... Read more
Lighting Override Mask not working when using multiple instances of Grad...
Reproduction steps: 1. Create a new HDRP project 2. Create a new scene, disable Directional Light and create a Plane 3. Create 2 Emp... Read more
Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex ...
Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex... Read more
Prefab Mode does not have Discard Changes like Scenes do
Right clicking on a Scene header in the Hierarchy allows the user to discard any unsaved changes to the scene. For consistency we sh... Read more
Build screen is not cleared when changing the aspect ratio on OpenGLCore...
How to reproduce: 1. Open the user's attached project 2. Build and Run the project (File -> Build and Run) 3. In the running Build, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used