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[LPPV] Stretched billboard resizes bounding box of light probe proxy vol...
To reproduce: 1. Open attached project 2. Open scene particles 3. Enter playmode 4. Notice that bounding box is changing on the go, ... Read more
[iOS] App freezes if WWW is loaded with 403 url and WWW.Dispose() is cal...
1. Open attached project 2. Press "Send request" twice 3. App will freeze Regression from 5.2.3f1 Read more
Lighting Data incompatible between Windows and OSX
To reproduce: 1. Open attached project 2. Bake it on Win (OSX) 3. Open it on OSX (WIN) 4. Notice that there is no lighting and loads... Read more
operations not synced for SyncList on base class
Operations not synced to client for SyncList on base class, when invoked from a derived class. exmaple: public class Foo : Network... Read more
[Prefabs] OnWillSaveAssets doesn't work for Prefabs when applying any ch...
Steps to reproduce: 1. Open attached project 2. Open 'Test' scene 3. Drag 'TestPrefab' to the scene to create a game object 4. Add ... Read more
Navmesh Agent radius, height, step height can be set to negative values
How to reproduce: 1. Open a new project 2. Open the Navigation Window 3. Select the Agents tab - Every non-slider setting in that ... Read more
It's not clear which surface of the Nav Mesh Surface cube is getting baked
How to reproduce: 1. Open a new project 2. Create an empty gameobject 3. Attach a Nav Mesh Surface to it - Note that the cube boun... Read more
[iOS][Android] Standard shader with emission produces dark artifacts on ...
1. Open attached project 2. Build to iOS 3. Artifacts will appear on object Note: Look at image attached by user(upper object how i... Read more
Enlighten Cluster mesh triangulation differs from original mesh and can ...
To reproduce: 1. Open attached project (754298.zip) 2. Open "terrain_shadow" scene 3. Open Lighting window 4. In the Scene tab, cli... Read more
[SpriteEditor] Memory leak when applying changes to sprite
Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip" 2. Select "ziyuan" sprite in project tab 3. Open sprite editor ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled