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0
votes
Fixed

[Particle System] Start Size resets to 1 if not specified in Emit Params

Shuriken

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May 02, 2016

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Version/s: 5.4.0b16

Steps to reproduce: 1. Open attached project and its scene "test" 2. Select "Particle System" in the hierarchy and set its "Start Si... Read more

1
votes
Fixed

[SinglePassStereo] SPS + deferred + spotlights = no lighting

VR

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May 02, 2016

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Version/s: 5.4.0b17

1) Download project and setup Vive 2) Enter Play mode 3) Observe the spotlight does not cast light or shadow onto the cube. Additio... Read more

5
votes
Fixed

Unity does not include UnityEditor.iOS.Xcode in project file

iOS

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May 02, 2016

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Version/s: 5.4.0b15

How to reproduce: 1. Open a new project 2. Create a script and place it in a folder named 'Editor'. 3. Add "using UnityEditor.iOS.X... Read more

0
votes
Fixed

[Particle System] invalid gravity modifier results in console spam

Shuriken

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May 02, 2016

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Version/s: 5.4.0b17

1) Open attached project 2) Click on particle system in the hierarchy 3) Observe the particle system simulate nicely 4) Now set th... Read more

0
votes
Won't Fix

[UI] Ambient lighting doesn't affect colored UI Text

UI

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May 02, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Open the attached project (TextLighting.zip). 2) Open the scene 'Example.unity'. 3) Enter playmode. - Notice... Read more

4
votes
Postponed

[AspectRatioFitter] Scene is marked dirty although no changes were made

UI

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May 02, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Press Ctrl+n to create new scene 4. Note that Unity promp... Read more

0
votes
Fixed

Exceptions in OnPostProcessBuild scripts do not fail the build

Deployment Management

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May 02, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open the attached project 2. Build the only scene in it Expected behaviour: The build should fail as there ... Read more

0
votes
Duplicate

[Build][FrameDebugger] Game view is misplaced if frame debugging and mai...

Graphics - General

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May 02, 2016

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Version/s: 5.4.0b16

Preparing machine: 1. Open screen resolution settings 2. Set multidisplay setup so that [2][1] where [1] is main display and is on t... Read more

0
votes
Not Reproducible

Black terrain patches in standalone builds

Progressive Lightmapper

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May 02, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1.Open attached project "case_793553 repro" 2."Build and run" this scene 3.Notice black terrain patches in the c... Read more

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