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Standalone VR build crashes with Graphics Jobs and Soft Particles(HxVolu...
Steps to reproduce:1. Download and open the attached1.1. Set Quality default setting to "Fantastic"2. Build for Standalone3. Run bui... Read more
Collab - Icon badges in history are not visible if the user resizes the ...
Assuming you have a Collab enabled project, you have done your initial publish and have a a few items submitted as part of your proj... Read more
[Texture Importer]Crunched textures fail in builds
When using crunch compression textures fail to load in builds and are replaced with black. Steps to repro:1. Load texture into unity... Read more
Camera preview shows only Skybox with forward rendering path
Camera preview shows only Skybox with forward rendering path and perspective projection or ortographic projection and both forward a... Read more
[IL2CPP] EXC_BAD_ACCESS on fetching files from web with a custom script
Steps to reproduce:1. Open the project attached2. Build to iOS (Debug, Developer mode)3. Build to an iOS device4. In iOS device pres... Read more
Bake lightmaps with a processor with more than 32 threads can crash Unity.
Trying to bake lightmaps with a processor with more than 32 threads, like the Intel Xeon E5-2695 v4processor, can crash Unity. 0x000... Read more
Box Collider 2D Enable property is not editable in Play mode, when anima...
When having animator component and Box Collider 2D on an object, the component can not be enabled or disabled with a script or manua... Read more
EditorSelectedRenderState doesn't render object in Wireframe mode
How to reproduce:1. Open the attached "Wireframe_Bug" project and "Wireframe_Bug" scene2. In the hierarchy select "Capsule"3. In the... Read more
[macOs] Tessellation shaders are not working
Steps to reproduce:1. Open user attached project2. Open TessellationTestScene3. Observe that an object with tessellation shader is n... Read more
UI constantly sends out transform update messages, causing Physics syste...
Reproduction steps:1. Open project attached (NinjasPath.zip)2. Open scene "MainMenu_Japan" from Assets -> Scenes3. Press Play. Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS