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0
votes
Fixed

[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...

Assets Management

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Dec 30, 2015

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Version/s: 5.3.1p1

Steps to reproduce: 1. Open users attached project 2. Run project in Unity Editor and press button multiple times 3. Cube will load ... Read more

0
votes
Won't Fix

Different output with GameObject.SendMessage() when defined methods have...

Scripting

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Dec 30, 2015

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Version/s: 4.6.9f1

Having such method sequence in class as showed below, SendMessage() always calls the method with no parameter, no matter what parame... Read more

1
votes
By Design

[Light] Light shines into other room through wall when it does not cast ...

Shadows/Lights

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Dec 30, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Download and import attached project. (LightingThroughWall.zip) 2. Look at the game object, Room->Door. Act... Read more

0
votes
Fixed

[Mesh]Probuilder generated gameobject throws NullReferenceException

Graphics - General

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Dec 30, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project (repro758050.zip) 2. Play Audio Visuakizer scene 3. Notice UnityEngine.Mesh.set_triangles e... Read more

0
votes
Fixed

Dragging sprite assets into the hierarchy window deletes their parent Ga...

Animation

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Dec 29, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project's scene "TestScene". 2. MultiSelect sprites and drag them to hierarchy parenting to "Sp... Read more

2
votes
Fixed

ParticleSystem 2D Collision Breaks When Particle Velocity is Zero or Col...

Shuriken

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Dec 29, 2015

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Version/s: 5.3.1p1

How to reproduce: 1. Open and play the ZeroVelocity Scene in the attached project 2. On collision with the moving object, particles... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more

1
votes
Fixed

Finalgbuffer doesn't affect final output color in Deferred rendering mode

Shaders

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Dec 29, 2015

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Version/s: 5.3.1p1

To reproduce the issue follow the steps: 1. Open "Lighting Test" project 2. Open "Final Color Test" scene 3. Switch between Forward ... Read more

2
votes
Fixed

[Shuriken] Editor and Player understands max particles differently

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In the Hierarchy select FireBall. 4. Simulate,... Read more

83
votes
By Design

[CharacterController] Dynamic collider ignores Slope Limit and gives force

Physics

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Dec 29, 2015

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Version/s: 5.3.1p1

Repro steps: 1) Open the project I attached and bug.scene in it 2) Play it and move with the character into the moving Capsule 3) No... Read more

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