Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4p4
Issue ID
793679
Regression
No
[AssetBundles] Texture corruption when changing Texture Quality in Runtime if AssetBundle stream was unloaded
To reproduce:
1) Open attached project and the scene in it
2) Make sure in 'Preferences -> Quality Settings' that there are multiple qualities which would have different Texture Quality setting (for example, have Fantastic with Full Res and Simple with Half ReS)
3) Build and run
4) Load the cube from asset bundle
5) Pick a differnt quality with GUI controls so that Texture Quality would change
6) Notice that the texture got corrupted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
Add comment