Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4p4
Issue ID
793679
Regression
No
[AssetBundles] Texture corruption when changing Texture Quality in Runtime if AssetBundle stream was unloaded
To reproduce:
1) Open attached project and the scene in it
2) Make sure in 'Preferences -> Quality Settings' that there are multiple qualities which would have different Texture Quality setting (for example, have Fantastic with Full Res and Simple with Half ReS)
3) Build and run
4) Load the cube from asset bundle
5) Pick a differnt quality with GUI controls so that Texture Quality would change
6) Notice that the texture got corrupted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment