Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4p4
Issue ID
793679
Regression
No
[AssetBundles] Texture corruption when changing Texture Quality in Runtime if AssetBundle stream was unloaded
To reproduce:
1) Open attached project and the scene in it
2) Make sure in 'Preferences -> Quality Settings' that there are multiple qualities which would have different Texture Quality setting (for example, have Fantastic with Full Res and Simple with Half ReS)
3) Build and run
4) Load the cube from asset bundle
5) Pick a differnt quality with GUI controls so that Texture Quality would change
6) Notice that the texture got corrupted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment