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Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps: 1. Open project “TestSoftDeleteWarning” 2. Open “SampleScene” scene 3. Right-click in the Project window 4. ... Read more
[UWP] BuildFailedException is thrown when building into UWP
Reproduction steps: 1. Open project "Unity Sample Application.zip" 2. Open Build Settings window from File > Build Settings 3. Set t... Read more
ProjectVersion.txt file is not created when creating a new project
How to reproduce: 1. Create a new project 2. Close the project 3. Re-launch the newly created project Expected results: The project... Read more
Custom Overlay with a long display name renders outside the Overlays win...
Reproduction steps: 1. Open the attached 'TestOverlays' project 2. Open the 'SampleScene' 3. Click anywhere in the Scene view and... Read more
custom Shader's UV3 and UV4 are not supported when used in Particle Syst...
How to reproduce: 1. Open the attached "1397475_Repro.zip" project 2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMes... Read more
Selection Outline is not visible on the first child GameObject of anothe...
Reproduction steps: 1. Open the attached "1380804.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy window select "Ga... Read more
[Linux] Cannot paste into Game Object Name field in Inspector when using...
How to reproduce: 1. Open up any project 2. Select a GameObject in Hierarchy 3. In Inspector select the text in the Name field 4... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce: 1. Open the attached "case_1404986" project 2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree Ass... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
Recursively calling a method crashes the Build
How to reproduce: 1. Open the attached "1356830_Repro.zip" project 2. Build And Run the "SampleScene" Scene 3. In the Build press th... Read more
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