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Won't Fix

Votes

0

Found in

2020.3.39f1

2021.3.11f1

2022.1.20f1

2022.2.0b10

2023.1.0a12

Issue ID

UUM-19340

Regression

No

Preferences setting appears different than specified in the UI Document

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How to reproduce:
1. Open the attached “VSElementBug“ project
2. Select “Edit” → “Preferences…” → “Test Settings” in the main menu
3. Open the UI Builder window by opening Assets\Plugins\TestProvider\Resources\Layouts\”TestDocument”, or select the UI Document and observe the preview image in the Inspector
4. Compare the Test Settings window to the one in the UI Builder

Expected result: Both windows are identical
Actual result: The “Button” button in the Test Settings window is at the top right corner instead of the bottom right one

Reproducible with: 2020.3.39f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a12

Reproducible on: Windows 10

  1. Resolution Note:

    I understand that it's not ideal to be unable to easily create the layout you'd like in the Settings window. The Settings window, just like the Inspector, is designed to be a "scroll area" where content takes only the space it needs and if it needs more space than available, as ScrollView (that you don't control) makes sure your UI is still accessible. All Settings panes use this same ScrollView parent so that it's not necessary for each pane to implement its own (likely unique) scrolling UX.

    What you're trying to do goes against the UX pattern established in the Settings pane, hence the blockers. If you _really_ want to create something unique (for the Settings window), you definitely can, but you'll need to jump through some hoops.

    Those hoops require the creation of custom parent VisualElement that walks up the UI tree, finds the parent ScrollView, and registers a GeometryChangeEvent callback on it. With this, you can always get the current size of the ScrollView and size your contents so that they always take exactly that size (never invoking the scroll bars). You can then create your own ScrollView inside for the dynamic part of your UI.

    You're not wrong that alternate layouts should be easier, and we might invest in this in the future, but it doesn't make the current setup a "bug".

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