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When rebinding input, submit is not responsive when switching devices
How to reproduce:1. Connect a controller to the PC2. Open the attached project “InputBugTest.zip“3. Enter the Play mode4. Press the ... Read more
ArgumentException errors are thrown when calling InputSystem.onAnyButton...
How to reproduce:1. Open user attached project2. Enter Play Mode3. Press any key on a keyboard that would output a symbol Expected r... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
InputControl.IsPressed() always returns true when using new Input System
How to reproduce:1. Open the attached project (InputSystemPressedTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button a... Read more
InputAction.WasPerformedThisFrame is false when using InputTestFixture.T...
How to reproduce:1. Open the “IN-101362_Test“ project2. Open Window > General > Test Runner3. Click “Run All”4. Observe test r... Read more
UI input is not interactive when re-entering the Play Mode
Reproduction steps:1. Open the attached “UITK_Input_Bug_Repro_Project.zip” project2. Open the “Assets/UITK Input Bug Example.unity” ... Read more
PhysicsRaycaster is not respecting the displayIndex when using multiple ...
How to reproduce:1. Open the attached project "MultiDisplayTest.zip"2. Enter Play Mode3. Click on the "CircleSprite" in the Game vie... Read more
Pen Pressure not detected when building to WebGL
Reproduction steps:1. Open the attached project "Pen_test"2. Navigate to File -> Build and Run3. Test pen pressure anywhere on th... Read more
InputSystem Package unresponsive when multiple bindings on an action
Reproduction steps:1. Open project "TestDebugInput.zip"2. Open Scene "SampleScene" and enter Play Mode3. Click and hold the Orange P... Read more
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