Search Issue Tracker
Fixed in 1.2.0
Votes
0
Found in [Package]
2021.2.0b14
2021.2.0b15
2022.1
Issue ID
1372243
Regression
Yes
Input events are not handled when called from the FixedUpdate when Game window is focused
How to reproduce:
1. Open project "3dtest.zip"
2. Enter the Play Mode
3. Focus the Game window
4. Press the "Spacebar" button
Expected result: Console logs "True"
Actual result: Console logs "False"
Reproducible with: 1.1.0-pre.6 (2020.3.21f1, 2021.1.28f1), 1.1.1 (2020.3.21f1, 2021.1.28f1, 2021.2.1f1, 2022.1.0a13)
Not reproducible with: 1.1.0-pre.5 (2020.3.21f1, 2021.1.28f1)
Could not test with: 2019.4.32f1 (Error: "Assets/NewBehaviourScript.cs(4,19): error CS0234: The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)")
Note:
- Not reproducible if other windows (Hierarchy or Inspector) are focused
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Search] Query Builder - uneditable NaN in Transform vectors
- Transform.rotation property is as a Vector4 Quaternion instead of a Vector3 field when using InspectorElement.FillDefaultInspector
- [Search] Query Builder - "Input String was not in a correct format" error when changing query options
- MacOS Xcode project build fails when a package has PrivacyManifest
- [IL2CPP] Crash when closing the Player while an exception is thrown during exception handling
Resolution Note (fix version 1.2.0):
Fixed in 1.2.0