Search Issue Tracker
Fixed in 1.1.1
Votes
0
Found in [Package]
1.1.1
Issue ID
1371269
Regression
No
[Input System] Mouse.current.leftButton.isPressed returns true when right-clicking to return focus to the Player
Reproduction steps:
1. Open the user's attached "Input Focus Bug.zip" project
2. Build and Run the Player
3. Left-click outside the player to lose focus
4. Right-click back into the Player
Expected result: "Mouse.current.leftButton.isPressed" is false and red circle does not appear
Actual result: "Mouse.current.leftButton.isPressed" is true and red circle appears
Reproducible with: 1.1.0-pre.6, 1.1.1 (2020.3.21f1, 2021.1.28f1, 2021.2.0a15)
Not reproducible with: 1.1.0-pre.6, 1.1.1 (2021.2.0a16 , 2022.1.0a12)
Couldn't test with: 1.1.0-pre.6, 1.1.1 (2019.4.31f1) (Package Manager errors after downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Resolution Note (fix version 1.1.1):
Fixed in: 1.1.1 (2021.2.0a16)