Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.1.1
Issue ID
1370199
Regression
No
Received Mouse position is offset from cursor when using Input System
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Press the Play button and go to the Game view
4. Move the Mouse cursor in the Game view and observe the position-indicating crosshair
Expected result: the position mark lines up with the tip of the actual Mouse cursor
Actual result: the position mark is offset from the actual Mouse cursor by a few pixels to the right
Reproducible with: 1.0.2, 1.1.1 (2020.3.22f1, 2021.1.27f1, 2021.2.1f1, 2022.1.0a13)
Could not test with: 1.0.2 (2019.4.32f1) (cannot resolve errors from Input scripts (error CS0540: 'MouseInput.IEnumerable.GetEnumerator()': containing type does not implement interface 'IEnumerable'...))
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
This is a duplicate of issue #1221634