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Mouse position and mouse click input not recognized when rebinding is ac...
How to reproduce: 1. Open the project "IN_22606" 2. Enter the Play Mode 3. Press "Start" 4. Press "Cancel" or uncheck the check ... Read more
ArgumentException errors are thrown when calling InputSystem.onAnyButton...
How to reproduce: 1. Open user attached project 2. Enter Play Mode 3. Press any key on a keyboard that would output a symbol Expect... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
InputControl.IsPressed() always returns true when using new Input System
How to reproduce: 1. Open the attached project (InputSystemPressedTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play butto... Read more
Player Input does not work when working with Input System 1.1.1
How to reproduce: 1. Open the user attached "Movement Bug Report Project.zip" project 2. Enter Play Mode 3. Press the W-A-S-D keys ... Read more
"Expected a visual element called 'control-schemes-toolbar-menu' of type...
How to reproduce: 1. Open the attached project 2. Select "Player" in the Hierarchy window 3. Click "Open" under the "Player Input... Read more
View button of the Xbox controller does not map its' value in the Input ...
Reproduction steps: 1. Open the attached “My project (1).zip“ project 2. Connect the Xbox One controller 3. Open the Input Debugg... Read more
Pen Pressure not detected when building to WebGL
Reproduction steps: 1. Open the attached project "Pen_test" 2. Navigate to File -> Build and Run 3. Test pen pressure anywhere on th... Read more
InputSystem Package unresponsive when multiple bindings on an action
Reproduction steps: 1. Open project "TestDebugInput.zip" 2. Open Scene "SampleScene" and enter Play Mode 3. Click and hold the Orang... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed
- Dynamic text is rendered in the background when it is inside the <font> tag
- SerializeReference interface does not show CustomPropertyDrawer when it's inherited from another interface