Search Issue Tracker
AddStateChangeMonitor throws IndexOutOfRangeExceptions when executing mu...
How to reproduce: 1. Open the attached project 2. Click Window -> General -> TestRunner 3. Switch to PlayMode tests 4. Run GraphicsS... Read more
ArgumentException errors are thrown when calling InputSystem.onAnyButton...
How to reproduce: 1. Open user attached project 2. Enter Play Mode 3. Press any key on a keyboard that would output a symbol Expect... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
InputControl.IsPressed() always returns true when using new Input System
How to reproduce: 1. Open the attached project (InputSystemPressedTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play butto... Read more
Player Input does not work when working with Input System 1.1.1
How to reproduce: 1. Open the user attached "Movement Bug Report Project.zip" project 2. Enter Play Mode 3. Press the W-A-S-D keys ... Read more
[Android] Input lag when dragging a finger across the screen in Player
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to th... Read more
Custom binding processor disappears from the context menu after entering...
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/Test.inputactions” Input Action Asset 3. Select ... Read more
First connected input will not work when the second input is connected w...
How to reproduce: 1. Open project "InputLocalMultiplayer.zip" 2. Enter Play Mode 3. Press Enter button and move with WASD, arrows... Read more
InputSystem Package unresponsive when multiple bindings on an action
Reproduction steps: 1. Open project "TestDebugInput.zip" 2. Open Scene "SampleScene" and enter Play Mode 3. Click and hold the Orang... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized