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New AnimatorControllerLayers get created without a default StateMachine ...
Steps to reproduce: 1. Open the newest attached project "Layers.zip" 2. Go to Window/Generate Animation Controller and save it 3. Vi... Read more
Project splash screen settings disabled after opening project with Perso...
How to reproduce: 1. Open attached "Git" project using a Personal license 2. Go to Edit -> Project Settings -> Player -> Splash Imag... Read more
[Mono Runtime Upgrade] Project fails to build for iOS in XCode
1. What happened The build is OK in Editor, but then fails to be deployed to device from Xcode. Error is: .../New Unity Project/ios... Read more
Editor crashes after build when BuildAssetBundles() outputPath is create...
To reproduce: 1. Open repro project 2. Build and run scene Expected: scene will be built successfully Actual: on 5.4.4f1build proce... Read more
[5.6 regression] GL.End error is thrown if a camera's Clear Flags is set...
To reproduce: 1. Open editor 2. Change Clear Flags to Depth Only Actual: Error is thrown in console Expected: Error shouldn't appe... Read more
[WSA] Player throws System.TypeInitializationException exception on launch
Steps to reproduce: 1. Open attached project "872058.zip" 2. Build for WSA Universal 10/8.1 3. Open VS solution 4. Deploy on local m... Read more
[Build Settings] Scene location change is not saved in Build Settings af...
1. Create a new scene. 2. Add it to build settings. 3. Create a new folder in Project. Move created scene to folder. Note: Open B... Read more
[Android] Screen size returns incorrect values on the first frame when t...
If the application is launched without splash screen, the screen size will be set to incorrect values at the first frame(When callin... Read more
Shader compilation error with UnityGetRawLightMaskOrProbeOcclusions
A custom blending shader gives compiler error in console log. Reproduction steps: 1) Download the project or `Blend.shader` from th... Read more
(FoveClient) Fove::GetFVRCompositor crash caused by FOVE Unity plugin
Steps to reproduce: 1. Open "Unity_Test_Project.zip" project 2. Press play 0x00007FF8329E3082 (FoveClient) Fove::GetFVRCompositor 0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window