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[WSA] FieldAccessException is thrown when running the WSA build
Steps to reproduce:1. Open the attached project2. Open the Assets/testScene.unity scene3. Switch platform to Windows Store4. Build f... Read more
Reverb Zone is not work with use Spatialize
Reverb Zone is not work with use Spatialize. 1. What happened If you turn on Spatialize of AudioSource, the reverb will not work. 2.... Read more
AMD GPU installations are missing vulkan-1.dll
=== In many cases the end users seem to be missing vulkan-1.dll from their systems, causing the vulkan renderer to fail (and crash i... Read more
Buttons can not stay selected when the Event Trigger component is attach...
Steps to reproduce:1. Open attached project2. Open the main scene3. Play the scene4. Hold the left mouse button on Yes/No buttons5. ... Read more
physx::shdfnd::Array<...>::resize crash when MeshCollider Convex is on
To reproduce:1.Open attached project "892396"2.Select "TiltHead" in the Hierarchy3.Make sure Convex is on on the MeshCollider on "No... Read more
ParticleSystem 3D startRotation MinMaxCurve only uses max value, when pa...
Reproduction steps:1. Open unitypackage attached (20170318_bugreport_ParticleSystem_3D_startRotation.unitypackage).2. Open scene "bu... Read more
Drop down list button is hidden in Avatar Configuration settings when us...
To reproduce:1. Open 'Avatar Configuration' project2. Open Mesh.fbx configuration settings Expected: 'Local rotation' in Transform w... Read more
[Animation Window] Adding a keyframe outside of the clip range and undoi...
[Animation Window] Adding a keyframe outside of the clip range and undoing does not resize clip. Repro:- Open attached project.- Ope... Read more
Using SwitchActiveBuildTarget API does not fully switch build target
How to reproduce:1. Open user provided project2. In File/Build Settings, set build to Android.3. From Build menu, select 'Android'. ... Read more
Render textures/reflection probes data breaks when download a project fr...
Steps to reproduce:1. Download and open the attached project2. Upload to collaborate3. Delete the project folder4. Download project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS