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Trying to create an empty array in EditorBuildSettings.scenes crashes th...
How to reproduce: 1. Open the "1162941_ReproProject" project 2. Open the "Scenes/SampleScene" scene 2. Enter the Play Mode Expected... Read more
[GraphView] Nodes are displayed white on Linux
Steps to reproduce: - Be on linux - Open a project with LWRP or create a new project with LWRP template - Create a new shadergraph a... Read more
(Asset DB v1) Deleted Metadata is re-imported based on asset (as opposed...
(Asset Importer) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off Steps to Repro: 1... Read more
Video is not fitted into the screen vertically when Aspect Ratio "Fit Ve...
How to reproduce: 1. Open the attached project("AspectBug") 2. Enter Play Mode Expected result: the video is vertically fitted to t... Read more
[Hub] The LTS versions don't have 'LTS' addition
How to reproduce: 1. Open Hub 2. Go to Installs -> Add 3. Observe provided versions Expected result: The LTS versions have 'LTS' ad... Read more
Light Probes Visualization appear in greyed out environment after hierar...
Steps: 1. Create a new project 2. Add Plane 3. Add empty GameObject 4. Add LightProbesGroup on that empty GameObject 5. Select Plane... Read more
[Android] Gradle build fails when there's a settings.gradle file in the ...
Repro steps: 1. Open attached project 2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Document... Read more
Creating a Prefab with a script containing a NameToLayer from MonoBehavi...
How to reproduce: 1. Create a new Unity project 2. Import the tester-attached script(Bug.cs) 3. Create a new GameObject and attach t... Read more
Editor crashes when taking memory snapshots for the first time after ins...
How to reproduce: 1. Create a new project 2. Add the Memory Profiler package to the project 3. Open the Memory Profiler Window (Wind... Read more
XRNodeState TryGet methods allocate memory when controllers are not bein...
How to reproduce: 1. Create a new Unity project 2. Use XRNodeState's "TryGet<T>" function when the node is not being tracked 3. Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel