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PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more
Issues accessing second UV channel in UI shaders
When using Unity's UI shaders that have an additional detail texture set in the second UV channel, the result very different when co... Read more
[Terrain] Assertion and errors fail if Terrain is selected in Hierarchy ...
I have same terrain asset in PlayScene and NetWorkScene in my project. When Terrain is selected in Hierarchy / Inspector and Network... Read more
Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...
Steps to reproduce:1. Download Repro.zip and open "test" scene2. Disable the Blast and enable the Ribbon gameobject3. Press play not... Read more
Crash in CreateNullGfxDevice when loading videos with buttons
To reproduce: 1. Open attached project;2. Run "Scene012_Videos" scene;3. Enter play mode;4. Click on video buttons; Result: eventual... Read more
Audio Dropouts are caused by Garbage Collector when large number of obje...
Reproduction Steps:1. Open User's project2. Open "Main" scene3. Play sceneNote: Game will produce humming sound.4. Listen for distor... Read more
Game Window flickers or blacks out when "Clear" is selected in frame deb...
Steps to reproduce:1. Open new project2. Open frame debugger and enable it3. select somthing below "Drawing" - e.g. "Clear"4. Resize... Read more
'Assertion failed on expression: !((transfer.IsReading() || transfer.IsW...
To reproduce:1. Create a new project2. Import 'avatar_test' package3. Reimport 'Motion.fbx' Expected: there will not be any errors i... Read more
[Android] Texture import settings option "Alpha is transparency" does no...
Reproduction steps:1. Open the attached project "textureReproProject.zip";2. Open the scene "test";3. Observe "Quad" in the scene;4.... Read more
Animation clips do not load properly from assetbundles.
Steps to reproduce:1. Download and open the attached project2. Build AssetBundle with AssetBundles/build3. Enter Play mode4. Press "... Read more
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