Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0a4
Issue ID
816335
Regression
No
Editor camera twitches/moves to the opposite direction when Hand-Move Editor manipulation tool is used on high distances
Reproduction steps(GIF attached):
1. Open attached project.
2. Open "1" scene.
3. Select "Main cameraa" game object in the hierarchy.
4. Go to "GameObject > Align View To Selected".
5. Double click "Cubeb".
6. Double click "Cubea".
7. Select "Hand" Editor manipulation tool.
8. Click and hold left mouse button on the scene view.
9. Slowly drag it to the left side.
10. Notice the twitching.
Note:
* Editor camera twitches more on higher distances.
* Skip step 6 to increase the distance 5 times.
Reproduced with:
5.3.6f1
5.4.0f2,
5.5.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment