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Rendering opaque geometry should happen more front to back than it is now
Unity seems to sort by material first and then front-to-back within each cluster. The materials themselves are not sorted front-to-b... Read more
Cannot shift from e.g. Russian to Japanese docs
1. Open http://docs.unity3d.com/Manual/index.html 2. Select Russian language (http://docs.unity3d.com/ru/current/Manual/UnityManualR... Read more
Top menu not translated for Russian scripting reference
1. Open http://docs.unity3d.com/ru/current/ScriptReference/index.html 2. Since top menu is not translated (says "User Manual", "Scri... Read more
Imported Ragdoll is completely jiterry in play mode
How to reproduce: 1. Open attached project (ownCloud) 2. Open scene wizard.unity 3. Play the scene Expected result: The wizard fall... Read more
WebGL build crashes when clicking an object that has IPointerDownHandler...
Reproduction steps: 1. Open attached project "PointingInJS" 2. Build scene "Test" for WebGL 3. Open the built game and click the but... Read more
iOS Memory leak in GetPixels and GetPixels32
How to reproduce: 1. Open attached project 2. Open scene WebCamTest.unity 3. Build to iOS and run - The app crashes with this erro... Read more
localization errors when auto-connecting profiler
-e: see title -repro: --create new project --build and run a standalone build with the auto-connect profiler option activated --NOT... Read more
Packing Tags over 199 characters long show up as blank in the dropdown list
1. import an image 2. select the image and click on Packing Tag in the Inspector Import Settings 3. create a new Packing Tag over... Read more
Remove Unused Tags does not require confirmation to remove tags
1. import an image 2. select the image and click on Packing Tag in the Inspector Import Settings 3. create a few new Packing Tags... Read more
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0). - Dynamic Batching is enabled. -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player