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0
votes
Won't Fix

OnDestroy is not called while Undo is performed second time

Themes

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Jul 22, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached project and click Window -> Undo Test. Make sure Console is visible.2. In the TestWindow c... Read more

0
votes
By Design

[iOS][IL2CPP] Crash in MarkObjectAsRoot() when unloading unused assets

IL2CPP

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Jul 18, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1) Open the latest attached project (OC).2) Build and deploy to an iOS device.3) Wait for the app to download ass... Read more

0
votes
Fixed

[Linux] Input.mousePosition resets to (0, 0, 0) when Alt or Home keys ar...

Linux

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Jul 22, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1) Open the attached project.2) Build for Linux and run.3) When the cursor is in the Player area, press Alt or Ho... Read more

0
votes
Fixed

Nested canvas is resized to match the root canvas size

UI

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Jul 15, 2016

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Version/s: 5.4.0f1

Steps to reproduce( or just watch attached mp4 file):1. Create new project in Unity 5.4.0f2.2. Create new canvas in hierarchy menu.3... Read more

1
votes
By Design

Custom "Internal-DepthNormalsTexture.shader" does not load on build

Shaders

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Jul 20, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Open attached "New Unity Project 9" project.2. Open "1" scene.3. Open the game view.- Shadows are not visible ... Read more

0
votes
By Design

refactoring class name in monoDevelop makes objects lose that script ref...

CodeEditors

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Jun 24, 2016

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Version/s: 5.4.0b22

Steps to reproduce:1. Create a new project2. Create a new C# script, name it "test"3. Create a new gameObject in the hierarchy4. Att... Read more

0
votes
Fixed

[WSA] Bluetooth devices are not supported

Windows Store Apps

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Jul 22, 2016

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Version/s: 5.4.0f2

On UWP and WSA platforms bluetooth device support is not implemented yet. Platforms support only wired devices, for example wired co... Read more

0
votes
Fixed

Standard Assets install the Editor scripts in the Assets Root instead of...

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Jul 13, 2016

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Version/s: 5.3.5f1

Just import Standard Assets to your project Read more

1
votes
Fixed

[il2cpp] Socket.AsyncConnect doesn't work on IL2CPP backend

Scripting

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Apr 26, 2016

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Version/s: 5.4.0b15

Users would like to use tcp socket client/server communication on WSA Universal 10 (UWP10), but they have some blocker issue with So... Read more

0
votes
Fixed

Using BuildPipeline.BuildAssetBundle to build animation bundle has wrong...

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Jul 12, 2016

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Version/s: 5.3.3f1

How to reproduce:1. Open the attached project2. Use 'Resource Generator->Animation->Basic' to build AssetBundle for fbx files ... Read more

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