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[Shuriken] isVisible is not always correct or not updated by ParticleSys...
Steps to reproduce: 1. Download and import attached project. (BallMaze.zip) 2. Load scene: Level_1 3. Press play. 4. Press key 'A' ... Read more
[Android/UI]UI Buttons become black after repeated switching platforms a...
To reproduce: 1) Open attached project 2) Go to Builds / Builder Window 3) Click Open MainScene button 4) Click "Reset to S.." butt... Read more
[iOS] Double memory allocated for ODR bundles on devices running iOS 9.3x
To Reproduce: 1. Open the attached project switch the platform to iOS and build the asset bundles ("Assets/AssetBundles"). 2. Deplo... Read more
[Standalone] Camera doesn't render to second monitor when set by script ...
Steps to reproduce: 1) open user attached project 2) open project named "Mobile_Map_Test" 3) play in editor and see expected behavio... Read more
[Shaders][MojoShaders] Surface shader unknown include file shows incorre...
Info: Steps: 1. Open attached project. 2. Select SystemSurfaceMojoshaderErrorDirect.shader. 3. Notice that error is shown in line 16... Read more
Sprite Packer displays blank sprite images incorrectly
Steps to reproduce: 1) Open the attached project. 2) Open scene 'TestSpriteAtlas.unity'. - A black circle is visible in the scene. ... Read more
[WSA] Touchscreen keyboard loses focus while typing
Touchscreen keyboard changes value TouchScreenKeyboard.visible to false when typing to input field. Keyboard stays active, but can't... Read more
Glossy Reflection Map delivers unexpected/inconsistent results like heav...
Steps to reproduce: 1. Download user's files 2. Open "Build" folder and try opening those Builds on Firefox and Safari -note: If bui... Read more
[OpenGL2] Unity Editor freezes when import a fbx without Normals
How to reproduce: 1. Open the attached project 2. Go PlayerSettings, and set Graphics API to OpenGL2 3. Select "Roller Ball.fbx" and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open