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Bottom face of reflection probes gets seam probably due to csm pancaking
Bottom face of reflection probes gets nasty shadowmap seam, which is probably due to csm pancaking. The quality of csm shadows on th... Read more
Crash on ProfilerHistory::CalculateSelectedTimeAndChart after clicking o...
How to reproduce:1. Open or create Unity project2. Go to Window --> Profiler3. Enable Profile Editor and enable "Show related obj... Read more
[Win][Regression] Player crashes after launching Windows Standalone project
Steps to repro: 1. Open attached project and 't1' scene;2. Go to File -> Build Settings;3. Click 'Add Open Scenes' button;4. Clic... Read more
[Inspector] Integer fields are displayed instead of values for serialize...
Serialized enums, that derive from abstract classes are shown as integers in the Inspector. Steps to reproduce:1) Open the latest at... Read more
[Windows] Deleted files doesn't move into Recycle Bin
Reproduction steps:1. Open any project.2. Create an Asset.3. Delete the Asset.4. Check the Recycle Bin. Actual behavior:Deleted file... Read more
[IL2CPP][iOS] Asset Bundle loading assemblies are stripped if there are ...
If there are no MonoBehaviours (C# scripts deriving from MonoBehaviour) in the Project, Asset Bundles cannot be loaded on iOS. Steps... Read more
[Android] White screen after returning from Oculus Profile menu back to ...
Reproduction steps:1) Open "888934_OculusHomeIssue.zip" project2) Build and run on Android device3) Attach device to the GearVR rig4... Read more
GetComponentsInChildren always gets components from inactive objects
Steps to reproduce:1. Open the attached project(GetComponentsInChildren.zip)2. Open the Main scene3. Play the scene4. Observe the Co... Read more
Mixed (Managed + Native) DLLs are shown up only as Native
Reproduction steps:1. Open the attached project "Mixed Assemblies.zip";2. Press on any of DLL in Assets->SharpSVN.3. Observe, tha... Read more
Sprite renderer spams warning after play or reopening scene, when draw m...
Reproduction steps:1. Open project attached (TileBug.zip)2. Change Sprite draw mode size to 128x128 (Error: "Cannot generate 9 slice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material's icon doesn't fit the "Material preview not available" text when the Material doesn't have a preview
- Two fields in GLTF Importer Inspector are misaligned with other settings
- Duplicate image components can be added in m_TrackedTextureLess images and are never removed
- Cancelling a Package installation leads to invisible compilation errors preventing the user to enter Play Mode when the “Cancel” button is clicked, and does not actually cancel the package install as it appears in the Project after the Editor is restarted
- Dynamic TMP_Font asset shows up as modified in source control when TextMeshPro text using it is changed