Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
5.6.0a6
Issue ID
856971
Regression
No
[iOS] Destination folder created even when build fails
To Reproduce:
1. Click build in iOS build settings.
2. Enter any new folder name.
3. Click save.
4. The build fails (for some reason).
Observe that the destination folder is still created, this should not happen if the build fails (not a big deal, but slightly annoying in some cases...)
You need the build to fail for some reason, that east to do, you can copy paste some of the dll's in Unity.app/Contents/UnityExtensions to get something like this:
Plugin 'OVRPlugin.dll' is used from several locations:
/Users/paulius/Desktop/UnityBuilds/Trunk_dec_1/Unity.app/Contents/UnityExtensions/Unity/VR/Win64/OVRPlugin.dll would be copied to <PluginPath>/OVRPlugin.dll
/Users/paulius/Desktop/UnityBuilds/Trunk_dec_1/Unity.app/Contents/UnityExtensions/Unity/VR/Win/OVRPlugin.dll would be copied to <PluginPath>/OVRPlugin.dll
Please fix plugin settings and try again.
Or do something else..
Not a regression, reproducible with 5.3 & 5.4 (at least)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment