Search Issue Tracker
Fixed in 2018.2.X
Votes
5
Found in
5.6.0a6
Issue ID
856975
Regression
No
[HiDPI] [ColorPicker] ColorPicker Dropper is incorrectly offset if font & app size set above 100% on Windows 10
The ColorPicker Dropper tool next to Color fields on components (not inside color picker window) are not working as expected if Windows app & font size is set above 100%. This is often the case on systems with hi-res displays (4K, laptops etc)
In some cases the picked area is offset or the window looses focus.
(Tested on Windows 7, Windows 10)
Repro steps:
1. On Windows 10, right click desktop and select 'Display Settings'
2. Change the slider that increases font&app size to above 100%
3. Open Unity
4. Create a new Light or Material
5. Click Color picker dropper icon next to a color field
6. Observe incorrect color is picked at pointer
(see gif below)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
cjacobwade
Mar 29, 2018 20:23
help