Search Issue Tracker
Fixed in 2018.2.X
Votes
5
Found in
5.6.0a6
Issue ID
856975
Regression
No
[HiDPI] [ColorPicker] ColorPicker Dropper is incorrectly offset if font & app size set above 100% on Windows 10
The ColorPicker Dropper tool next to Color fields on components (not inside color picker window) are not working as expected if Windows app & font size is set above 100%. This is often the case on systems with hi-res displays (4K, laptops etc)
In some cases the picked area is offset or the window looses focus.
(Tested on Windows 7, Windows 10)
Repro steps:
1. On Windows 10, right click desktop and select 'Display Settings'
2. Change the slider that increases font&app size to above 100%
3. Open Unity
4. Create a new Light or Material
5. Click Color picker dropper icon next to a color field
6. Observe incorrect color is picked at pointer
(see gif below)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
cjacobwade
Mar 29, 2018 20:23
help