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[VertexShader] doesn't animate game objects
Reproduction steps: 1. Open attached project. 2. Open "Scene" scene. 3. Notice "palmtree_01" game objects(GIFs attached). Actual be... Read more
Objects lit by lightprobes do not match lighting on static lightmapped o...
To reproduce: 1. Open attached project 2. Open the scene "Light Probes" 3. Bake lights 4. Observe that the static object is darker t... Read more
Huge performance spike when activating a gameobject with Cloth component
To reproduce: 1. Open attached project 2. Open "Scene" scene 3. Notice that "ToggleActive.cs" script disables and enables "Spearmast... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
DrivenRectTransformTracker doesn't render new position of children objects
Repro steps: 1) Open the project and Bug.scene 2) Select Canvas->Flexible Vertical Layout 3) Change Pos X variable 4) Notice that th... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce: 1. Download and open attached project "repro_760691.zip" 2. Build the project w/ "main.unity" scene included 3. ... Read more
[Scripting] Exception in API updater: Sequence contains more than one ma...
Steps to reproduce: 1. Download and import attached project. 2. Reimport "EvilCore.dll" from asset folder. 3. Inspect the console. ... Read more
[Editor] Freeze when httpwebrequest() timeouts twice and script recompiles
Repro steps: 1) Open the project and only scene in it 2) Play - make sure there are two "Abort" messages in console 3) Reimport the ... Read more
ClampAngle gives inverse output when angles reaches 0
Reproduction steps: 1. Open attached Unity project. 2. Open and play "Exe's > MouseFlightScene" scene. 3. Move mouse around and noti... Read more
Skinned Mesh Renderer leaks memory on SceneManager.LoadScene
Steps to reproduce: 1) open users attached project 2) play in the editor 3) observe total memory in profiler Actual: memory usage s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'
- An added component is being removed form the prefab when reimporting the prefab
- Crash on ProgressBadge::ProgressBadgeOfSize when pressing the Fix button for Camera Usage
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject