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0
votes
By Design

[VertexShader] doesn't animate game objects

Shaders

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Jan 11, 2016

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Version/s: 5.4.0b1

Reproduction steps: 1. Open attached project. 2. Open "Scene" scene. 3. Notice "palmtree_01" game objects(GIFs attached). Actual be... Read more

48
votes
Fixed

Objects lit by lightprobes do not match lighting on static lightmapped o...

Global Illumination

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Jan 11, 2016

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Version/s: 5.3.1p1

To reproduce: 1. Open attached project 2. Open the scene "Light Probes" 3. Bake lights 4. Observe that the static object is darker t... Read more

1
votes
Fixed

Huge performance spike when activating a gameobject with Cloth component

Physics

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Jan 11, 2016

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Version/s: 5.3.1p2

To reproduce: 1. Open attached project 2. Open "Scene" scene 3. Notice that "ToggleActive.cs" script disables and enables "Spearmast... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

1
votes
Won't Fix

DrivenRectTransformTracker doesn't render new position of children objects

UI

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Jan 11, 2016

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Version/s: 5.3.0f4

Repro steps: 1) Open the project and Bug.scene 2) Select Canvas->Flexible Vertical Layout 3) Change Pos X variable 4) Notice that th... Read more

4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Download and open attached project "repro_760691.zip" 2. Build the project w/ "main.unity" scene included 3. ... Read more

6
votes
Fixed

[Scripting] Exception in API updater: Sequence contains more than one ma...

Scripting

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Download and import attached project. 2. Reimport "EvilCore.dll" from asset folder. 3. Inspect the console. ... Read more

0
votes
Postponed

[Editor] Freeze when httpwebrequest() timeouts twice and script recompiles

WebRequest

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Jan 11, 2016

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Version/s: 5.3.0f4

Repro steps: 1) Open the project and only scene in it 2) Play - make sure there are two "Abort" messages in console 3) Reimport the ... Read more

0
votes
Fixed

ClampAngle gives inverse output when angles reaches 0

Scripting

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Jan 11, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1. Open attached Unity project. 2. Open and play "Exe's > MouseFlightScene" scene. 3. Move mouse around and noti... Read more

2
votes
Fixed

Skinned Mesh Renderer leaks memory on SceneManager.LoadScene

Graphics - General

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Jan 11, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1) open users attached project 2) play in the editor 3) observe total memory in profiler Actual: memory usage s... Read more

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