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0
votes
Duplicate

GL.End requires material.SetPass error in console when water is behind p...

Graphics - General

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Feb 08, 2017

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Version/s: 5.6.0b7

To reproduce: 1. Open attached project.2. Press play.3. Open scene view.4. Select Water4Advanced game object in hierarchy.5. Go belo... Read more

0
votes
Fixed

Editor crashes in deep profile mode

Profiling

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Feb 07, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download 878859_repro.zip and open "new" scene2. Open profiler window and turn on Deep Profile mode3. Open Imp... Read more

0
votes
Won't Fix

[Oculus|VRFocus] Camera with display (None) does not render to monitor w...

XR SDK

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Feb 07, 2017

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Version/s: 5.6.0b7

[Oculus] Camera with display (None) does not render to monitor when VR mode is disabled with VR enabled camera in scene 2. How we ca... Read more

0
votes
Fixed

Lights no longer have correct alpha values in custom shader

Shaders

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Feb 07, 2017

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Version/s: 5.6.0b4

How to reproduce:1. Open the attached project "878841ShaderCheck.zip"2. Open lightAlphaShader sceneResult: cube is plain grey Note: ... Read more

0
votes
Fixed

In Editor Sign-in - Sign-in message overlaps on top of Services window u...

Launcher

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Feb 07, 2017

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Version/s: 5.6.0b4

1. Create any project (in Production or Staging Env.)2. Make sure you're signed in3. Navigate to the Services Window4. Select Collab... Read more

0
votes
Fixed

[Daydream][Android]Performance reduced by ~15 FPS in complex scenes comp...

VR

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Feb 07, 2017

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Version/s: 5.6.0b6

Steps to reproduce: 1) Download attached project 'TurboButtonDaydreamPerfSample.zip' and open in Unity2) Make sure Virtual Reality S... Read more

0
votes
Fixed

MonoBehaviour abstract class and implementation in different DLLs will n...

Scene Management

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Feb 07, 2017

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Version/s: 5.4.2f2

Reproduction steps:1) Open user's attached "GenericBehaviours.zip" project2) Notice that 'Implementation' asset (Implementation.dll)... Read more

0
votes
Not Reproducible

[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...

Speedtree Integration

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Feb 07, 2017

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Version/s: 5.6.0b7

Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal);2. Resize Game view tab;3. Observe tree renderi... Read more

0
votes
Fixed

Invoking System.Collections.IEnumerable.GetEnumerator() fails on native ...

Universal Windows Platform

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Feb 07, 2017

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Version/s: 5.6.0b3

That means it fails on native objects that implement IIterable/IMapView/IVectorView/any other interface which when projected to CLR ... Read more

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