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EditorGUIUtility.PingObject does not ping a newly created gameobject
To reproduce: 1. Open attached project 2. In the menu go to GameObject -> Ping test Actual behavior: only creates new game object E... Read more
[OSX][Editor] Screen.width/height have different values in Awake and Sta...
Reproduction steps: 1. Open attached project "RetinaChange" 2. Open scene "Demo" 3. Enter play mode --- In the console you should se... Read more
[UI]Crash on "scripting_class_get_method_from_name_filter" after click o...
Steps to reproduce: 1. Download and open attached project. 2. Open scene named "Village building". 3. Press "Play" button. 4. Move t... Read more
[Mono] Crash when selecting script
Steps to reproduce: 1. Download and open project "NativeTest" 2. Open "Scene00" 3. Click on object "Test00" in "Hierarchy" or on scr... Read more
[VR] Unity logo in splash screen is stretched in VR-enabled players
Standalone players build with Unity 5.4.0 beta 4 with VR support show a vertically stretched Unity logo on the splash screen both in... Read more
When changing array size in inspector it doesnt change if the array lose...
To reproduce: 1. Attach "Generator" script to camera (or any other object) 2. Try to change any of the array sizes, and then click o... Read more
Call to WWW fails to return when downloading image on iOS in 5.3.1
1. On an new project in Unity 5.3.1 setup the facebook-unity-sdk 2. Add an facebook app id to the project. Anything should work like... Read more
[Shaders] Shader compilation is slow for shaders with massive amounts of...
Shader with >100 million possible variants (via shader_feature/multi_compile) is having shader import time problems. Surface shader... Read more
[animation] can't edit clip start/end numerical value anymore
Open the Inspector with any FBX file containing animation and try to edit the numerical value of the clip's start/end... value does... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled