Search Issue Tracker
Hierarchy Focus does not function
Steps to reproduce: 1. Open attached project2. Select any element in the hierarchy3. Press "F" or double-click to focus4. Object is ... Read more
Issues with `Lazy<T>` and `Task<T>` when runtime is “Experimental (.NET ...
Reproduction steps:1. Open project attached (LazyTask.zip).2. Open scene "Main".3. Press play. Expected result: Editor will enter pl... Read more
All Particle Systems from the same Particle Effect are played regardless...
How to reproduce:1. Open the attached "ParticleRepro" project and "repro" scene2. Select "Particle System" GameObject and press "Ope... Read more
Adding Text component to the Scroll View causes NullReferenceException: ...
To reproduce: 1. Download attached project "TestUI.zip" and open in Unity2. Open "Test" scene3. Delete Text component in the Canvas ... Read more
The createProject batchmode flag causes editor scripts to enable VR supp...
Steps to reproduce:1. Download powershell script "BuildTestProject2.ps1" and C# script "CreateScene.cs"2. Open BuildTestProject2.ps1... Read more
Null Reference error when Selecting Dependencies of Prefab
Steps to reproduce: 1. Open attached project2. In asset menu select Prefabs -> UI -> OptionsMenu.prefab3. Right click -> Se... Read more
[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...
Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more
MeshFilter's description in CodeEditor is missing it's ending.
To reproduce:1. Create a new script.2. Open it, and type "MeshFilter" so that it's description would show up. Actual result: Descrip... Read more
[iOS] Vertex shaders are recompiled at runtime even when using Preloaded...
Reproduction Steps:1. Open User's project2. Build to iOS3. Open Xcode project4. Run Profiler - "Metal System Trace"5. Inspect the "S... Read more
Child canvas becomes invisible if parent canvas with Screen Space - Over...
Reproduction Steps:1. Import attached project.2. Open "ChildCanvasBug" scene.3. In Hierarchy, make sure Render Mode is set to "Scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject