Search Issue Tracker

0
votes
Fixed

API Updater not run in some scenarios

Scripting

-

Jan 20, 2015

-

Version/s: 5.0.0b20

Read more

0
votes
Fixed

PlaymodeStateChanged is not triggering

Editor - Other

-

Jan 20, 2015

-

Version/s: 5.0.0b20

Read more

5
votes
Won't Fix

[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are...

2D

-

Jan 20, 2015

-

Version/s: 5.0.0b20

To reproduce:1. Open attached project2. Open test scene3. Open scene view4. Select player5. Move player up or down6. Notice that lin... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's

Docs - Scripting Reference

-

Jan 20, 2015

-

Version/s: 5.0.0b20

The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more

1
votes
By Design

[API] Setting the lightmap manually during playmode does not work outsid...

Progressive Lightmapper

-

Jan 20, 2015

-

Version/s: 5.0.0b18

Setting the lightmapping settings to use a certain lightmap and the renderers to use the lightmapping data has no effect outside the... Read more

0
votes
Fixed

Calling Lightmapping.Clear while a Bake is in progress returns &GetLight...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

If you call Lightmapping.Clear while baking, the error message returned makes no sense at all:&GetLightProbes() == ::GetLightPro... Read more

0
votes
Fixed

[ReflectionProbes] Mismatch in Lighmapping.BakeReflectionProbe between S...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

In Scripting Reference, BakeReflectionProbe has only one parameter inside of it - ReflectionProbe probe. However, when writing the c... Read more

0
votes
By Design

Lightmapping.isRunning causes a freeze if it is put in a while-loop

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

If you try to put Lightmapping.isRunning in While loop condition, and execute the code (for example, using BakeAsync and then checki... Read more

0
votes
Duplicate

[API] Outdated LightmappingClass API methods and properties should be re...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

Some methods and properties should be removed from Lightmapping class(both in editor and docs):GIWorkflowMode.LegacyBakeLightProbesO... Read more