Search Issue Tracker
[VideoPlayer] built scene starts flickering on some OSX machines
To reproduce:1. Open attached project2. Build 'VideoPlayerBug' scene for OSX3. Play built scene in window Expected: built scene will... Read more
When using Conditional Attribute, string is not shown in the console
Reproduction steps:1. Open the attached project;2. Open myscene.unity scene;3. Enter a play mode; Expected results: there should be ... Read more
[WebGL] Game fails when a web request returns non-200 response, and erro...
Steps to reproduce:1. Open attached project "WebGL.zip"2. Make sure that Player settings > Publishing settings > Enable except... Read more
After playing animation in game mode one part of a animated game object ...
After playing animation in game mode one part of a animated game object disappears if it isn't visible by main camera. Moving or rot... Read more
"Assertion failed: Internal: Possible leak." when swapping from OpenGL t...
"Assertion failed: Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID ... Read more
"Fragment shader missing texture binding at index 0" when packing sprite...
"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)" when packing sprite into atlas, Metal only ... Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project.2.Go to player settings and make sure Multithreaded Rende... Read more
Particles start shaking when noise setting is activated
To reproduce:1.Open users attached project2.Select "Particle System" from the hierarchy3.Simulate the "Particle System" Expected res... Read more
'Assertion failed: Invalid AABB' error when dragging a specific prefab t...
To reproduce:1. Create new project2. Import '902432 Invalid AABB' folder Expected: there will be no errorsActual: many similar error... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject