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Building default UnityScript in MonoDevelop fails
Building default UnityScript in MonoDevelop fails 1. What happenedCreated new JavaScript from Editor and opened it in MonoDevelop. T... Read more
[Metal] iOS and OSX Metal builds are crashing on startup in SetTextureNa...
Steps to reproduce: 1. Create new project2. Switch to iOS3. Set 'Metal' as main graphics API4. Build the project and run on any devi... Read more
If SS - Overlay Canvas had target display set to other than first then s...
Steps to reproduce: 1. Open attached project "850240.zip"2. Open scene "test"3. In game view, set display to "Display 2"4. Run scene... Read more
Prefab breaks when it's instance is applied with deleted script
Steps to reproduce:1. download and open "repro.zip"2. open "new" scene3. delete "script" in assets folder4. press apply on "cobe" in... Read more
"FSBTool64.exe has stopped working" when importing "Sewerstrubsiii.ogg" ...
"FSBTool64.exe has stopped working" when importing "Sewerstrubsiii.ogg" from "Top Down 2D RPG Kit" from the Asset Store 1. Create a ... Read more
[iOS] Crash when GUI Button calls method which Debug.Log() null string. ...
Reproduction Steps:1. Open Project2. Build and deploy to iOS device3. Press UI button4. Notice that error is thrown5. Press GUI Butt... Read more
[DX12][Multi-Display][Nvidia] Build Crashes Windows and Restarts when De...
GeForce Experience version: 3.1.0.52GeForce Driver version: 375.70Windows 10 64-bit Reproducible with:5.6.0a15.5.0b105.4.2p35.4.0f3 ... Read more
UnityWebRequest.url unescapes escaped symbol
Steps to reproduce: 1. Open attached project2. Open scene "Main" and run it3. In console notice comparison of url passed to UnityWeb... Read more
GetSetMethod of PropertyInfo return null for some properties in a WebGL ...
Steps to reproduce:1. Download and open the attached project2. Build for WebGL3. Open the WebGL build4. Open browser developer tools... Read more
[AW] Should not be able to edit Samples on read-only clip in AW
You can presently edit the Samples on a read-only clip in the Animation Window. This should not be possible, since the clip asset is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved