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[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view 2. How we can reproduce it using the example you attached1) Download attached project a... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reproduc... Read more
Console Window displays several error messages merged into one when they...
When script contains compile errors in a line after 255 symbols, the error messages appear merged into one in the Console Window. To... Read more
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompil...
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompilation after importing Standard Assets Characters package Ste... Read more
MissingMethodException when accessing TextMesh Pro component
1. What happenedFor 'TextMesh Pro' A$ package. Selecting Game Object with 'TextMeshPro' script component causes the exception to be ... Read more
Scene with NavMesh and NavMeshAgent freezes in 2017.1
Steps:1. Open the "repo" scene in Repo project (the scene has Nav Mesh baked with some Nav Mesh Agents)2. Play the scene. After a fe... Read more
Screen.resolutions return refresh rate as a 0 on Mac displays (both reti...
Steps to reproduce: 1. Open attached project2. Build and run 'Test' scene on macOS3. Launch it in Windowed mode on a Mac monitor Act... Read more
NullReferenceException when importing TextMesh Pro A$ package
1. What happenedDuring importing 'TextMesh Pro' Asset Store package I'm getting the following errors: NullReferenceException: Object... Read more
Unity crashes with user's assets when using .NET 4.6
Reproduction steps:1. Open project attached(Test2.zip) Expected result: Unity launches, and gets ready for work.Actual result: Unity... Read more
Standalone builds crash on launch: 'Failed to load mono' fatal error whe...
Steps to reproduce:1. Create a new Unity project2. Open player settings3. Select 'Experimental (.NET 4.6 Equivalent)' Scripting Runt... Read more
All about bugs
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