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Render Layer is not working in children of Canvas
How to reproduce: 1. Open the attached project 2. Open "tEST" scene 3. Notice that there are two cameras: one is showing left anothe... Read more
[UWP] assembly converter failure
When building to UWP platform, editor throws an error in the console: UnityException: Failed to run assembly converter with command ... Read more
Object not affected by gravity if MovePosition() is executed before grav...
Repro steps: 1) Open the project and GameScene.scene 2) Play the scene 3) Press Space - notice gravityScale in Player's Rigidbody2D... Read more
HingeJoint.angle is incorrect when object has initial rotation
-e: The value reported by HingeJoint.angle is incorrect when an object with the HingeJoint component has a non-zero angle set in eit... Read more
Compress Assets On Import setting ignored when switching platform
Repro steps: 1) Open the project 2) Click on the brickwall object - notice it is compressed (text in preview window) 3) Go to Prefer... Read more
[Android] PlayerPrefs are lost when upgrading an app from 5.3 build to 5...
Apps built with Unity 5.3 and then upgraded to a newer version that was built with Unity 5.2 lose PlayerPrefs Read more
[UnetServerDLL] Memory leaks when client and server send messages
Steps: 1. Open attached project 2. Run ChatServer project 3. Run ClientGUI project 4. In client UI press "Connect" button 5. In clie... Read more
[Unity Remote] Unity Remote 4 only shows black screen when playtesting
Reproduction steps: 1. Create an empty Unity project 2. Try running it with Unity Remote 4 --- On the device you will only see black... Read more
[Shuriken] Particles get stuck in a short loop when reflected in a refle...
When the bounding box of a particle system gets off-screen, the particles appear to be looping a few frames in the reflection probe'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList