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CanvasRenderer.onTransformChanged is called every frame when the parent ...
Reproduction steps: 1. Open the attached project "CanvasTest.zip"; 2. Open the only scene; 3. Enter a play mode; 4. Open the Profile... Read more
[VR]eyeTextureWidth does not match full renderTargetWidth in SinglePassR...
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Play mode 4. Open the Frame Debugg... Read more
Asset Store preview is broken for animation clips
Steps to reproduce : - create a new project - in the Project Browser filter for Animation Clip - select the Asset Store tab - choos... Read more
AudioMixer panel causes GUI errors when playmode is started and a cache ...
Steps to reproduce: 1. Open the attached project (case_876588-AudioMixer (1).zip) 2. Configure a non-existing cache server (helpbox ... Read more
[Android] Scene has splash screen's background color hue while PlayFullS...
Resolution: Add UnityEngine.Rendering.SplashScreen.isFinished check before playing the video. Steps to reproduce: 1. Open attache... Read more
Unity crashes after disabling and re-enabling all objects in the scene w...
To reproduce: 1. Open attached project. 2. Open and Play "Scene" scene. 3. Press 1 two times as fast as you can. (low chance to cras... Read more
[Android] PlayFullScreenMovie for second video when first video is still...
Steps to reproduce: 1) Download attached project 'TestingAndroidVideoFix.zip' and open in Unity 2) Make sure device is connected to... Read more
Screen position out of view frustum Error in the Console when Camera Vie...
Steps to reproduce: 1. Create a New Project 2. Select Main Camera in Hierarchy 3. Set Viewport Rect H to 0.0001 or lower in the Came... Read more
Textures are generated after undoing the shader change
Steps to reproduce : - import the project attached - expand the substance in the Project Browser - select the material - change th... Read more
[UWP] Lighting in linear space is dark on DX11
Reproduction steps: 1. Run any project with lights using Linear color space on DirectX 11 2. Compare results with Editor or DirectX ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window