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0
votes
Fixed

Application.loadedLevelName doesn't report the correct level

Editor - Other

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Nov 14, 2011

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Version/s: 3.4.0f5

Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since... Read more

0
votes
Won't Fix

Build folder for webplayer is different on osx and windows

Deployment Management

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Nov 09, 2011

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Version/s:

Behavior is different on osx and windows. On windows, you can't select a folder and file name, since it always uses WebPlayer. This... Read more

0
votes
Duplicate

Specific Unicode character not displayed in Console.

Editor - Other

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Nov 04, 2011

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Version/s: 3.4.1f5

- Open attached project - Open the scene called Game (in the Scenes folder) - Press Play and look in the console. All cards and all ... Read more

0
votes
Won't Fix

Scene view "grid" culling issue

Scene/Game View

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Nov 02, 2011

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Version/s: 3.5.0b1

Read more

0
votes
Duplicate
0
votes
Fixed
1
votes
Fixed

Rotation by incrementing euler angle on x axis is confined to -90 to 90

Deployment Management

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Oct 21, 2011

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Version/s: 3.4.1f5

Rotation by incrementing euler angle on x axis is confined to -90 to 90. To reproduce, uncomment line 20 in script Ship.cs to increm... Read more

0
votes
Postponed

Internal errors should have a special look in the console

Editor - Other

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Oct 21, 2011

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Version/s:

Unity asserts that denote a state that should never happen and means that something really went wrong (as opposed to user input bein... Read more

0
votes
By Design

JointDrive.mode = PositionAndVelocity ignores the positionDamper and pos...

Physics

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Oct 05, 2011

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Version/s: 3.4.1f5

JointDrive.mode = PositionAndVelocity ignores the positionDamper and positionVelocity - i.e. does not work properly. E.g. discussed... Read more

1
votes
Not Reproducible

Shuriken: Procedural mode particle limit doesn't take lifetime into account

Shuriken

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Oct 05, 2011

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Version/s:

When limit is applied to number of particles, particles that died haven't decreased count, and hence the limit doesn't apply to the ... Read more

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