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[iOS] Performance 'tweaks' for low-end devices are not being applied in ...
Steps to reproduce: 1. Open attached project (ShaderPerformance.zip) 2. Build 'TriangulationBug' scene for iOS 3. Deploy the genera... Read more
[Rotation][Center] game object position and rotation values of other axe...
Reproduction steps: 1. Open attached unity project. 2. Select rotation editor manipulation mode and center pivot mode(Picture attac... Read more
Custom center of mass and inertia tensor values cannot be set on a rigid...
Steps to reproduce: 1) open users attached project 2) play scene 'RigidbodyTestScene' 3) select object named 'RigidbodyWIthTrigger' ... Read more
[Android][Adreno][OpenGLES3] Some skinned meshes aren't rendered when GP...
To reproduce: 1) Open attached project and scene in it 2) Make sure GPU Skinning is enabled 3) Build and run on device (make sure it... Read more
Whitespace changes to script prevent Play mode until reimport
Changing a behaviour script while working in the Unity Editor prevents launching Play mode until you manually reimport the script. Read more
[GearVR] RenderTextures are not rendering correctly. Android +VR
Regressed from 5.2.3f1 to 5.3.0f4 1) Download the attached project. 2) Ensure VR mode is enabled and that you have the proper OSIG... Read more
[MixedMode?] Multiple light sources work incorrectly in forward renderin...
To reproduce: 1. Open scene "BakedLightBug" 2. Switch to 3D view. 3. In inspector, switch the camera from deferred to forward lighti... Read more
iOS: "Shader compilation failed" error in the log
Steps to reproduce: - Set Graphics API to OpenGLES2 under Player Settings > Other Settings - Build a project for iOS (with any backe... Read more
"Failed to load scene" errors when opening scene in editor
To reproduce: 1. Open the project 2. Try to open the scene "GameScene" Notice that the scene does not open and an error appears: "Fa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection