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Pragma noforwardadd reduces brightness of object
Repro steps: 1) Open the project I attached 2) Open BugScene2 3) Notice two planes on the left with Static written on it in the Scen... Read more
Message when maximum number of vertices is reached isn't informative
Steps to reproduce: 1. Open attached project 2. Drop "MeshParticle.prefab" to the scene 3. Run scene 4. Notice error message "Mesh ... Read more
Setting CursorLockState in a static initializer crashes at ScreenManager...
Steps to reproduce: 1. Open attached project "765466.zip" 2. Attach "Repro.cs" script to any of the objects in hieararchy 3. Unity ... Read more
Exporting Google Android Project fails when processing arr files
Reproduction steps: 1) Open users attached project and go into build settings. 2) Under Android platform select "Google Android Pro... Read more
Spring Joints Anchor and Connected Anchor Y values different when added ...
Reproduction step: 1) Open users submitted project and proceed to scene "Spring Bug". 2) Go into playmode and in the scene view try ... Read more
[DrawMeshNow] materialIndex is being ignored and all submeshes are drawn
Repro steps: 1) Open DrawMeshNow project I attached and asd.scene 2) Notice three objects(1st drawn with DrawMesh(), 2nd - DrawMeshN... Read more
{OSX}Particles emited via script with EmitParams flicker when using sor...
Reproduction steps: 1) Open users submitted project, proceed to scene "ParticleSorting" 2) Go into playmode and hit "Rotate emitter... Read more
"Pure virtual function call" crash on import (Recursive serialization as...
Steps to reproduce: 1. Download and open attached project "UnityProject.zip" 2. Notice crash on import Note: Project opens and stop... Read more
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