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Scroll View content left and right position set to NaN after moving it h...
Steps to reproduce:1. Download ScrollRectDemo-560p3.zip and open "demo" scene2. Enter play mode3. Drag the "Page 1" horizontally wit... Read more
[IL2CPP] Exception at MakeGenericMethod is thrown when trying to seriali...
Steps to reproduce:1. Download repro project "906975.zip"2. Build Scene1 to iOS3. On XCode add Security.framework library under "Uni... Read more
Importing high vertex count models throws a warning, splits the mesh eve...
Steps to reproduce:1. Open user attached project2. Reinport the "test_map" model3. Notice a warning come up: "Meshes may not have mo... Read more
[Timeline] Animation Clip offset issue when dragging from the project vi...
- Create an animation track- Create an override track for the previous Animation track- Open the Project tab, start dragging an Anim... Read more
Graph Visualizer: Auto scanning the scene crashes when you add an empty ...
To repreoduce: 1- Show graph visualizer2- drag any prefab from the Prefabs folder to the scene3- Unity crashes Read more
[Timeline] Play ranges are not persisted when using the "undo" command (...
- Create a track with an animation clip- Create a play range- Delete the track- Undo (CTRL-Z) Result: The play range is lost. Read more
Timeline Editor: Changing the Timeline Asset in a PlayableDirector does ...
Repros: - Open the Timeline Editor- Select a GameObject- Add a new Playable Directory Component using the Inspector- Assign a Timeli... Read more
Shadows appear only when certain materials are in render field
To reproduce:1. Open user's project2. Enter play mode3. Pause the game, create cube in scene near the player (or hit any existing cu... Read more
Lighting is rebaked after leaving Play mode for static objects, even whe...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Exit Play mode Expected result: nothing happensActu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved