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Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90) Steps to reproduce: 1. Open User's atta... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Go to Graphics Settings (Edit > Project Settings > Graphics) and s... Read more
[WSA] Apostrophe used in Player Settings for "Product Name" causes the e...
Steps to reproduce: 1. Open the attached project(Queen’s Garden.zip) 3. Switch platform to Windows Store 4. Build for WSA Universal ... Read more
Unity reports incorrect Textures size in the editor.log after building o...
To reproduce: 1.Download and open attached project. 2.Select texture "texture" and notice that it's size is 1.3 Mb. 3.Go to File->B... Read more
[Linux] Builds with custom cursor also display system cursor if the buil...
When building a Linux standalone build from Windows, if a custom cursor is used, the default system cursor is visible as well. Repr... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce: 1. Open repro project 2. Play scene Expected: scene will play Actual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6... Read more
Unhandled NULL exception and crash in mecanim::skeleton::SkeletonPoseC w...
To reproduce: 1. Open attached project (Most of the time editor crashes during project load) 2. Open Funnel scene 3. Press play Ac... Read more
[UI::CanvasManager::AddRerenderInstructions] crash on Disabling Main Cam...
To repro: 1. Run project attached. 2. Open scene 1-2. 3. Hit Play and press Space from the keyboard (this action shal... Read more
[iOS] local notifications aren't cleared on iOS10
Steps to reproduce: 1. Open User's attached project 2. Build for iOS 3. Run on iOS10 device 4. On device: go to home screen (hit th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled