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Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
EditorLoop process uses 98% of the Main Thread and causes low FPS and CP...
Reproduction steps:1. Open the attached project2. Click on the Stats button in the Game View Control Bar3. Open the Profiler Window ... Read more
[HDRP] Local Volume's profile shown as empty when reassigned
Versions tested: 2019.3.4f1 + 7.3.0 Steps to reproduce: 1) Open attached project or have a local volume with overrides in the scene2... Read more
[Linux] ArgumentException produced when expanding material hierarchy dro...
Steps to reproduce:1. Create a new project2. Create a "Cube" GO in the current scene3. Select "Cube" GO in Hierarchy window4. Find t... Read more
EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more
[x86] Custom function with float return Type returns NaN values in Build...
Important - the issue is only reproducible when Windows x86 release architecture is selected How to reproduce:1. Open the attached p... Read more
[Camera] Objects culled within the camera's view gizmo when using custom...
Reproduction steps:1. Open the attached project2. Enter Play mode Notice how the red spheres pop in and out as the camera moves Expe... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps:1. Open the attached project "CopyPointShadowCubemap.zip";2. Open the "Default.unity" scene;3. Select the Point l... Read more
All about bugs
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