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Changing name of a bone while configuring avatar, name does not save
To reproduce:1. Open attached project "animationavatar.zip"2. Open "k.unity" scene3. Select Assets > Ethan > EthanAvatar4. Pre... Read more
Particles Mesh creates artifacts with random Start Rotation
To reproduce: 1. Open Unity and create a new project2. Create Particle system3. Set Start Rotation between two constants - from 0 to... Read more
Crash in TransformHierarchyChangeDispatch::DispatchSelfAndParents when u...
Reproduction steps:1. Open the attached project "Bug_CtrlZ.zip";2. If the custom editor panel is not there, go to Window -> Level... Read more
Modifying Collider Mask on runtime skips a frame without collision for t...
To reproduce: 1. Download attached project "Platform test.zip" and open in Unity2. Open "test" scene3. Enter to Play mode4. Press "E... Read more
[Material] - 2017.1 : Material reference appears to be missing on the Ho...
I was investigating a forum post about a user not being able to change the color of a cube via script. When I launched the app to th... Read more
Line Renderer breaks when there 3 or more elements
To reproduce:1. Open attached Unity project "LineRenderer.zip"2. Open "test" scene3. Observe GameObject Expected result: The object ... Read more
Additive layer in Animator window on humanoid rig type cause avatar hips...
To reproduce:1. Open users attached project "New Unity Project.zip"2. Open "test.unity" scene3. Enter play mode4. Select "human_male... Read more
Awake is called every time the Inspector gets in focus if the Preview wi...
To reproduce: 1. Open the project, attached by tester (PreviewAwakeBug.zip)2. Open "scene01" scene, if not open3. Enter Play mode4. ... Read more
Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Run scene4. Player will fall until it collides with platform5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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