Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
903157
Regression
No
Unity crashes when the gameobjects have a multi-cross references to serialized array
Reproduction steps:
1. Open the attached project "case_903157_smallerProject.zip";
2. Build the scene "BuildProcessCrash";
Actual result: Unity crashes during building process.
Expected result: Unity should build the project.
Note: when the scene has some gameobjects with the script "PathNode.cs", Unity does not crash. It crashes, when the scene has many these gameobjects. Unity crashes just while building the project, in the Play mode, everything works fine.
Reproduced with: 5.5.0a6, 5.5.3p1, 5.6.0p2, 2017.1.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #865522