Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
903157
Regression
No
Unity crashes when the gameobjects have a multi-cross references to serialized array
Reproduction steps:
1. Open the attached project "case_903157_smallerProject.zip";
2. Build the scene "BuildProcessCrash";
Actual result: Unity crashes during building process.
Expected result: Unity should build the project.
Note: when the scene has some gameobjects with the script "PathNode.cs", Unity does not crash. It crashes, when the scene has many these gameobjects. Unity crashes just while building the project, in the Play mode, everything works fine.
Reproduced with: 5.5.0a6, 5.5.3p1, 5.6.0p2, 2017.1.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #865522