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Particle System with Mesh Render mode causes GLSL link error on Android ...
To reproduce:1. Open attached project;2. Build and Run the "repro" scene for Android OpenGLES3;3. Run the scene on devices with Mali... Read more
Particles Shader warnings are thrown "conversion from larger type to sma...
To reproduce:1. Open any project;2. Navigate to Particles/Lit or Particles/Unlit shaders in URP package;3. In the Inspector, under C... Read more
Transparency Sort Mode value is taken from Graphics Settings instead of ...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Project window, select New 2D Renderer ... Read more
[URP] Shadows have multiple artifacts
Reproduction steps:1. Open the attached "case_1304614.zip" project2. In the Project window, select Settings/UniversalRP-HighQuality ... Read more
[XR][URP] MSAA does not get applied when it is enabled
Reproduction steps:1. Open the user's attached project "UniversalRPAntiAliasingBugReport.zip"2. Load the "SampleScene"3. Select the ... Read more
[OpenXR][SteamVR][URP] Performance regression when using URP 11+
Reproduction steps:- Open the reproduction project 1312513Repro.zip (attached in a comment below)- Open the "TestScene" scene- Enter... Read more
[XR][URP] BeginCameraRender method is lagging behind when using URP
Reproduction steps:1. Open the user's attached project "Lag Test 2020.2 URP.zip"2. Load the "Mirror_" scene3. Enter Play mode4. Move... Read more
URP - Warnings about missing metadata appear after installing
After installing the Universal render pipeline in a new 2021.1.0b7 project, I get two errors about missing metafiles. Warning: "A me... Read more
[XR][Quest][Multiview][URP] Display goes black upon app launch when usin...
Repro steps:1. Open attached project2. Make sure Multiview is used3. Build and Run on Quest 1/2 Actual: Upon app launch the display ... Read more
[URP] Shader precision is reduced to half when ScriptableRenderFeature c...
How to reproduce:1. Open the attached "1313942_Repro" project2. Open the Test Runner (Window->General->Test Runner)3. In the T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used