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Combining lightmapped meshes causes UV2 to change and that causes incorr...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it- Notice that UV of lightmapped object is incorrect Reprodu... Read more
[IL2CPP] Generic class with struct inside dynamic-link library returns t...
Reproduction steps:1) Open project2) Open and run "scene" scene-- Press "Space" button and notice in console that data1, data2 and d... Read more
Project crashes when UnityWebrequest.GetAudioClip() is being used
Reproduction steps:1) Open user's attached project2) Open "file_protocol" scene3) Build and run the project on Android device-- Cras... Read more
Unity build crashes with GL Legacy rendering
Steps to reproduce: 1. Open the attached project.2. Go to build settings and build the project in Standalone.3. Disable the second m... Read more
[Windows] standalone crashes on older NVIDIA drivers
Title owner upgraded project from 5.2.4 to 5.3.3p3. Users with older graphics cards (GeForce GTX 260) started to get crashes on Nvid... Read more
[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...
Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip"2. Open scene "SceneStart" and run it3. Start as host4. C... Read more
Meshes constantly increasing while leaving Profiler open
Steps to reproduce:1. Create New project and open it2. Go to Window-Profiler3. Check Memory field4. Check Profile Editor and Current... Read more
MonoDevelop does not highlight read-only variables as errors when trying...
Note: Errors appear in Unity editor only. Problem: MonoDevelop does not highlight read-only variables as errors when trying to set t... Read more
[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders beh...
Reproduction steps(GIF attached):1. Open "UI" project.2. Open "scene" scene.3. Check "1", "2", "3", "4" game objects collider types ... Read more
[IOS/Android] UnityWebRequest.GetAudioClip With Ogg Vorbis is not supported
When trying to stream audio file, which is .ogg an error is returned to log on Android/iOS devices:Streaming of 'ogg' on this platfo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved