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0
votes
Fixed

UWP project Solution (.sln) file opens VS 2015 instead of VS 2017

Universal Windows Platform

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May 19, 2017

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Version/s: 2017.1.0b6

Steps to reproduce:have both, Visual Studio 2015 and 2017 installed1. Create or open any Unity project2. Select "Visual Studio 2017"... Read more

0
votes
Duplicate

[iOS][GLES2/3] Crash at "ParticleSystemGeometryJob"

Mobile

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May 19, 2017

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Version/s: 5.6.0p4

Reproduction steps:1. Open the attached project.2. Set the graphics API to GLES2 or GLES3.3. Build and run the project for iOS.4. Mo... Read more

0
votes
Fixed

[iOS][IL2CPP] Generated code creating overflow warning "result is -13997...

IL2CPP

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May 19, 2017

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Version/s: 5.6.0p3

Reproduction steps:1. Open the attached "sample.zip (52.6 KB)" project.2. Build and run it for iOS device.3. Check the Xcode Buildti... Read more

0
votes
Fixed

Crash in PlayableTraverser::RootByType when disabling GameObject by usin...

Animation

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May 19, 2017

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Version/s: 5.6.1p1

How to reproduce:1. Open the attached "CrashBug" project and "test" scene2. Enter playmode Expected result: GameObject is disabled w... Read more

0
votes
Fixed

An error "Please enable Daydream or Cardboard in Player Settings" shows ...

VR

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May 19, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Open the attached project;2. Build project to device; Actual result: an error "Please enable Daydream or Cardb... Read more

1
votes
Fixed

Possible memory leak for development mode standalone (Setting UI.Text.text)

Scripting

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May 19, 2017

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Version/s: 2017.1.0b6

1. What happenedAttached project indicates Profiler.GetTotalAllocatedMemoryLong() value growth for players build in Dev mode. This w... Read more

0
votes
By Design

2DCollider of a selected object is visible in Game view

Physics2D

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May 19, 2017

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Version/s:

To reproduce:1. Open attached Unity project "mario2d.zip"2. Open scene "World1-1"3. In the hierarchy select either "Mario" or "Mario... Read more

0
votes
By Design

multi_compile ignores Preprocessor directives

Shaders

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May 19, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download and open "rotate-test.zip" project.2. Select "NewUnlitShader" in Assets folder.3. In the inspector click "... Read more

0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version/s:

1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more

2
votes
Fixed

[Windows] Calling Camera.Render() in headless mode (-batchmode) causes t...

Deployment Management

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May 19, 2017

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Version/s: 2017.1.0b5

Repro steps: 1. Open provided project2. Click on "File" -> "Build Settings" -> "Build"3. Create a shortcut of the just built .... Read more

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