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Mono compiler crashes while compiling C# script method
Mono compiler very rarely crashes trying to compile AStarPath.Update() method. The crash can occur while pressing starting to play t... Read more
Audio Source Output field is not updated when changing Output via scripting
To reproduce:1. Open attached package2. Run AudioSourceOutput scene3. Switch between toggles4. Notice that Audio Mixer groups are sw... Read more
Particle emission with Rate Over Distance does not work when moving it i...
Steps to reproduce:1. Open user's attached project2. Open scene "Main"3. Play the scene Expected result: As the gameobject with Part... Read more
[anim] Center of mass gizmo is on the floor
Mass Center gizmo is on the floor, when it should be close to the hips position. see attached images. repro:- import attached motion... Read more
[VR|SPS|Mac] On Mac in Vertex Lit mode with Single Pass Stereo all geome...
I have a simple scene with four capsules lit by a directional light. In Player settings I chose Mock HMD and Single Pass Stereo. In ... Read more
[VR|Mac|SPS] Lights don't work on Legacy Vertex Lit shaders in Forward R...
Using Forward rendering on Mac with Single Pass Stereo, lights fail to illuminate objects that use the Legacy Vertex Lit shader. Thi... Read more
GUIUtility.ScreenToGUIPoint always returns (0, 0) when used in Update()
To reproduce:1. Open 'ErrorPOC' project2. Play scene3. Click RMB in game view window Expected: Input.mousePosition and ScreenToGUIPo... Read more
2017.3 Regression in mesh memory size usage
1. What happenedProfiler reports mesh memory size at around 8-9 MBs for the given scene, while other versions (17.1, 17.2, 18.1) hav... Read more
[Android][Vuforia] Video playback stutters on Android devices with Vufor...
Steps to reproduce the issue:1) Open the latest attached project (957216_video_lag.zip).2) Build for Android.3) Run on a device. The... Read more
Ribbon trail of Sub Emitter does not inherit color from spawning particle
Reproduction steps:1. Open the attached project "testParticles.zip";2. Open the "demo scene";3. Enter a play mode. Expected results:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions
- Visual Effect overlay has no tooltips for the playback controls
- Github link in the Rider tab of Preferences window has no padding on the left side and is not aligned with the other elements
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa