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Return license fails on manual activation - no error message
Steps to reproduce:1. Activate editor using Manual activation (Unity > Manage License)2. Attempt to Return License (Unity > Ma... Read more
Build takes much longer in 5.4 compared to 5.2 when Standard shader is a...
Reproduction steps------------------------1) Open user's project2) Build it--- It will take about 15-20 minutes to build in 5.4.0b25... Read more
[Standard Assets] Shadow/Light problem using Projector
Steps to reproduce: 1) Download attached project " PrototypeSkater.zip" and open in Unity.2) Open Test Scene.3) In Project tab, clic... Read more
Images doesn't work with Offset and Tiling values
Steps to reproduce: 1) Download attached project "Sample.zip" and open in Unity.2) Open scene "Main".3) In Project tab, go to Assets... Read more
[GPUInstancing] Returning meshes prevents them from being instanced
Reproduction steps:1. Open the attached project 'Instancing'2. Open the available scene3. Change the Tag of the 'Player' Prefab to '... Read more
CommandBuffer:DrawRender crash if mesh is set to none in RenderingComman...
Steps to reproduce:1. Open attached project "case_813052-MeshFilterCrash.zip"2. Open "_BlurryRefraction" scene.3. Select "_Refractiv... Read more
[VR] Camera's FOV does not set properly in VR mode if user changes the f...
Steps to reproduce:1. Download and open attached project2. Open scene "main"3. Makes sure VR mode is on in Player Settings4. Notice ... Read more
[iOS][Android] CultureInfo.CurrentCulture.NumberFormat is incorrect
Reproduction steps:1. Open "Test045" project2. Build to iOS device3. Set device language to English4. In app click UI Button5. Notic... Read more
[GoogleVR]UI juddering when being used with GoogleVR and attached to mov...
Reproduction steps:1) Open "806929_ReproProj.zip" project2) Open "BugScene" scene and notice UI elements in Game View3) Enter playmo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size